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| Author: | Andy House |
| Title: | Magnet Interactive Studios |
| Download: | magnet.zip (c1cc5c0973ea978b6481f557a5db67db) |
| Filesize: | 252 Kilobytes |
| Release date: | 17.09.1996 |
| Homepage: | |
| Additional Links: | Crash's • |
| Type: | Single BSP File(s) |
BSP: • PAK: • PROGS.DAT: • Custom Models/Sounds: ![]() | |
| File | Size | Date |
|---|---|---|
| magnet.txt | 1 KB | 17.09.1996 |
| magnet.bsp | 596 KB | 13.09.1996 |
magnet.zip - Magnet Interactive Studios
How to make a crap map:This is the main office for Magnet Interactive Studios used as either a deathmatch or single player adventure level.
I ran vis about 30 hours on the bsp and it never returned, so it may be sluggish with the redraws and all. In this version, however, I did run vis -fast and it actually returned and doesn't display too many problems.
Ok, that was not that bad in 1996. ;)
Tags: small, dm, realism
Editor's Rating: Crap
User Rating: 1.1/5 with 12 ratings
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Easily install and launch Quake maps with the cross-platform
• PAK:
• PROGS.DAT:
There is some problems in software mode, but not critical, although, map is crap anyway... It looks like heap of random brushes and lighting is just awful.
Jeez, what a dark, dreary workplace. I wouldn't want to work here. Anyway, I couldn't find an exit. I'm pretty sure it was designed with DM in mind, but I don't think it would be very fun. It's not very fun in SP either, just some randomly placed enemies to murdalize. Don't waste your time on this one.
Jeez, what a dark, dreary workplace. I wouldn't want to work here. Anyway, I couldn't find an exit. I'm pretty sure it was designed with DM in mind, but I don't think it would be very fun. It's not very fun in SP either, just some randomly placed enemies to murdalize. Don't waste your time on this one.
(I have no idea why my comment is there twice, I did not do that...)
The typical for early 1996 DM map with some monsters on. No exit.
If it had an exit, considering the year, it would get a 2.
What I gather from this is that the people at Magnet Interactive Studios were all zombies, their boss was an ogre, they had a scrag infestation, their building had major problems with lighting and they had floating objects in their offices.
This is not a good SP map and I don't think it would be a good DM map either. 1/5
I don't see how this could get more than a 1, 1996 or not. Not a good map at all.
Just an ugly poorly constructed room with some doodads and monsters thrown in and not even an exit. Not worth the 3 seconds to download.
At least an earnest attempt to build and environment which can be navigated with enemy encounters. But geometry and texturing is very rough and level has no exit.
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Did you read the file's readme?