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Author: | Shaun [Kona] Ross |
Title: | Ultramarine |
Download: | marine.zip (c4088c5e146bb9f82a0d70ca1a82caee) |
Filesize: | 2622 Kilobytes |
Release date: | 24.10.2002 |
Homepage: | http://www.electricescape.com/etherealhell/ |
Additional Links: | erc's Quality • Retroquake • Ten Four • Underworldfan's • |
Type: | Partial conversion |
BSP: ![]() ![]() ![]() ![]() |
Files in the ZIP archive
File | Size | Date |
---|---|---|
marine/ultramarine.txt | 3 KB | 24.10.2002 |
marine/pak0.pak | 5679 KB | 16.02.2002 |
marine.zip
Ultramarine
"Ultramarine is a blue gothic/industrial level using modified Quake3 textures. It takes the medieval/castle theme to another height in originality blue panels and light grey concrete brick. A trademark twisting layout that weaves through this large level as you enter and eventually exit the castle in a tough end battle. Custom monsters come included with Axeman, Gremlins, Rocket and Nail Ogres and the tough Baron gang."Tags: base, quake3, monsters, q2
Editor's Rating: Excellent
User Rating:
3.8/5 with 26 ratings
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I did enjoy this, but it suffers from one of my pet hates: the walls are sufficiently architectured that I kept getting stuck on them. There's nothing more frustrating than trying to reverse through a door and getting stuck on the frame.
Health was in very short supply. I rather liked that -- adds a kind of challenge that we don't often see.
Yes, pretty challenging, and custom monsters were fun.
On replaying this, I am upping my score from three stars to four. This time around, I found it much more satisfying, and the relentless nature of the combats was somehow enjoyable rather than feeling like a grind.
I don't really understand this. How can I feel so differently about the same level on different plays through? Are the scores I award largely dependent on my mood?
Really didn't enjoy the custom monsters - I daresay it would have been better without them. Otherwise it was quite acceptable, especially for its age.
Good meat-and-potatoes Quake+ action from Kona. If you've played a Kona map before then you know exactly what to expect from this one - and sometimes that's a good thing.
Why in description there are no word, that rock texture is from Unreal 98?
I wish it had more health, maybe right after the silver key. I liked how the sky went with the textures.
A good and challenging level on skill 2. Health got down to single digits a couple of times, but that's half the fun!
Still enjoyable after all these years!
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Did you read the file's readme?