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Author: | Mars |
Title: | The Forgotten Nightmare |
Download: | mars_e0m1.zip (36705e2e6bc936f300fbceb69cba8188) |
Filesize: | 21331 Kilobytes |
Release date: | 13.10.2020 |
Homepage: | |
Additional Links: | Func_Msgboard • |
Type: | Partial conversion |
BSP: ![]() ![]() ![]() ![]() |
Files in the ZIP archive
File | Size | Date |
---|---|---|
mars_e0m1/README - mars_e0m1 - The Forgotten Nightmare.txt | 3 KB | 13.10.2020 |
mars_e0m1/gfx/env/bleak-outlook_bk.tga | 769 KB | 24.04.2003 |
mars_e0m1/gfx/env/bleak-outlook_dn.tga | 769 KB | 24.04.2003 |
mars_e0m1/gfx/env/bleak-outlook_ft.tga | 769 KB | 22.04.2003 |
mars_e0m1/gfx/env/bleak-outlook_lf.tga | 769 KB | 24.04.2003 |
mars_e0m1/gfx/env/bleak-outlook_rt.tga | 769 KB | 22.04.2003 |
mars_e0m1/gfx/env/bleak-outlook_up.tga | 769 KB | 23.04.2003 |
mars_e0m1/maps/debris/brdg1.bsp | 12 KB | 02.10.2020 |
mars_e0m1/maps/debris/brdg2.bsp | 10 KB | 02.10.2020 |
mars_e0m1/maps/debris/brdg3.bsp | 7 KB | 02.10.2020 |
mars_e0m1/maps/debris/brdg4.bsp | 10 KB | 02.10.2020 |
mars_e0m1/maps/debris/brdg5.bsp | 8 KB | 02.10.2020 |
mars_e0m1/maps/debris/brick.bsp | 8 KB | 07.10.2020 |
mars_e0m1/maps/debris/brick01.bsp | 8 KB | 11.01.2019 |
mars_e0m1/maps/debris/fkplt1.bsp | 18 KB | 05.09.2020 |
mars_e0m1/maps/debris/fkplt2.bsp | 22 KB | 05.09.2020 |
mars_e0m1/maps/debris/fkplt3.bsp | 14 KB | 05.09.2020 |
mars_e0m1/maps/debris/fkplt4.bsp | 21 KB | 05.09.2020 |
mars_e0m1/maps/debris/fkplt5.bsp | 14 KB | 05.09.2020 |
mars_e0m1/maps/debris/fkplt6.bsp | 14 KB | 05.09.2020 |
mars_e0m1/maps/debris/rckbrk1.bsp | 25 KB | 24.08.2020 |
mars_e0m1/maps/debris/rckbrk2.bsp | 24 KB | 24.08.2020 |
mars_e0m1/maps/debris/rckbrk3.bsp | 24 KB | 24.08.2020 |
mars_e0m1/maps/debris/rckbrk4.bsp | 25 KB | 24.08.2020 |
mars_e0m1/maps/debris/rckbrk5.bsp | 24 KB | 24.08.2020 |
mars_e0m1/maps/debris/skl1.bsp | 11 KB | 06.10.2020 |
mars_e0m1/maps/debris/skl2.bsp | 11 KB | 06.10.2020 |
mars_e0m1/maps/debris/skl3.bsp | 11 KB | 06.10.2020 |
mars_e0m1/maps/debris/skl4.bsp | 11 KB | 06.10.2020 |
mars_e0m1/maps/debris/skl5.bsp | 11 KB | 06.10.2020 |
mars_e0m1/maps/debris/tmbrk1.bsp | 9 KB | 01.08.2020 |
mars_e0m1/maps/debris/tmbrk2.bsp | 9 KB | 01.08.2020 |
mars_e0m1/maps/debris/tmbrk3.bsp | 9 KB | 01.08.2020 |
mars_e0m1/maps/debris/tmbrk4.bsp | 9 KB | 01.08.2020 |
mars_e0m1/maps/debris/tmbrk5.bsp | 9 KB | 01.08.2020 |
mars_e0m1/maps/debris/wd1.bsp | 8 KB | 24.08.2020 |
mars_e0m1/maps/debris/wd2.bsp | 8 KB | 24.08.2020 |
mars_e0m1/maps/debris/wd3.bsp | 8 KB | 24.08.2020 |
mars_e0m1/maps/debris/wd4.bsp | 8 KB | 24.08.2020 |
mars_e0m1/maps/debris/wd5.bsp | 8 KB | 24.08.2020 |
mars_e0m1/maps/debris/wood1.bsp | 8 KB | 11.03.2019 |
mars_e0m1/maps/mars_e0m1.bsp | 23444 KB | 13.10.2020 |
mars_e0m1/maps/mars_e0m1.lit | 5873 KB | 13.10.2020 |
mars_e0m1/maps/mars_e0m1.map | 6763 KB | 13.10.2020 |
mars_e0m1/music/track29.mp3 | 6504 KB | 13.10.2020 |
mars_e0m1/progs.dat | 533 KB | 16.02.2020 |
mars_e0m1/progs/candle.mdl | 24 KB | 10.10.2018 |
mars_e0m1/progs/debris.mdl | 26 KB | 24.12.2018 |
mars_e0m1/progs/g_shotgn.mdl | 25 KB | 17.05.2019 |
mars_e0m1/progs/g_shotty.mdl | 23 KB | 17.05.2019 |
mars_e0m1/progs/h_boss.mdl | 63 KB | 02.02.2020 |
mars_e0m1/progs/pd_base_key.mdl | 21 KB | 15.11.2019 |
mars_e0m1/progs/pd_rune_key.mdl | 46 KB | 15.11.2019 |
mars_e0m1/progs/pd_wiz_key.mdl | 22 KB | 15.11.2019 |
mars_e0m1/progs/s_flame.spr | 29 KB | 01.10.2018 |
mars_e0m1/progs/s_null.spr | 2 KB | 03.10.2019 |
mars_e0m1/progs/spark.mdl | 10 KB | 03.06.2019 |
mars_e0m1/progs_dump-mars_e0m1-readme.txt | 3 KB | 13.10.2020 |
mars_e0m1/sound/break/pd_bricks1.wav | 61 KB | 27.03.2019 |
mars_e0m1/sound/break/pd_metal1.wav | 44 KB | 27.03.2019 |
mars_e0m1/sound/break/pd_metal2.wav | 70 KB | 27.03.2019 |
mars_e0m1/sound/break/pd_stones1.wav | 74 KB | 27.03.2019 |
mars_e0m1/sound/break/pd_wood1.wav | 34 KB | 27.03.2019 |
mars_e0m1/sound/break/pd_wood2.wav | 33 KB | 27.03.2019 |
mars_e0m1/sound/dump/elec22k.wav | 81 KB | 28.05.2019 |
mars_e0m1/sound/dump/rumble.wav | 52 KB | 31.05.2019 |
mars_e0m1/sound/dump/spark.wav | 15 KB | 03.06.2019 |
mars_e0m1/sound/dump/water_59_02.wav | 47 KB | 01.10.2018 |
mars_e0m1/sound/mars/bmove.wav | 14 KB | 15.09.2020 |
mars_e0m1/sound/mars/brick.wav | 121 KB | 10.09.2020 |
mars_e0m1/sound/mars/bstop.wav | 8 KB | 15.09.2020 |
mars_e0m1/sound/mars/death.wav | 84 KB | 08.10.2020 |
mars_e0m1/sound/mars/grw.wav | 82 KB | 10.09.2020 |
mars_e0m1/sound/mars/laugh.wav | 362 KB | 03.09.2020 |
mars_e0m1/sound/mars/laugh2.wav | 144 KB | 08.10.2020 |
mars_e0m1/sound/mars/mk5.wav | 671 KB | 21.12.2019 |
mars_e0m1/sound/mars/nightmare.wav | 109 KB | 08.10.2020 |
mars_e0m1/sound/mars/nightmare2.wav | 105 KB | 08.10.2020 |
mars_e0m1/sound/mars/rumble_loop.wav | 54 KB | 06.10.2020 |
mars_e0m1/sound/mars/sacrifice.wav | 105 KB | 08.10.2020 |
mars_e0m1/sound/mars/secret.wav | 62 KB | 08.10.2020 |
mars_e0m1/sound/mars/skulls.wav | 21 KB | 06.10.2020 |
mars_e0m1/sound/mars/ssg.wav | 240 KB | 27.05.2017 |
mars_e0m1/sound/mars/zombies.wav | 84 KB | 08.10.2020 |
mars_e0m1/textures/mars_skull.tga | 769 KB | 07.10.2020 |
mars_e0m1.zip
The Forgotten Nightmare
Huge map featuring a cave system with a crypt beneath, a dungeon and some ruins; very high enemy count. It is based on the Progs_dump mod (included) and comes with a custom skybox as well as a few new sounds. The map source is included.Note: This map requires a source port with increased limits + BSP2 support.
Tags: large, cave, cavern, crypt, dungeon, ruins, medieval, wizard, progs_dump, sounds, skybox, limits, bsp2, source, hordes, music
Editor's Rating: no rating (yet)
User Rating: 3.6/5 with 17 ratings
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This map is a nightmare 800 odd kills on skill 3, this map cannot be completed, in anyway or form.Its the toughest quake map ever,just getting down to the bottom of path at start, is a major achievment.Other grumble is, its like theres a earthquake all the time, so ground and walls dont stop shaking.The broken wooden stairs part, even the terminator would die lol.
ohhh i almost forgot the ending part, in or around a circle open building,dont even bother, your f--king dead before you take your 1st breath.But at same time its that bloody hard, you keep going back to play it, even if you know your dead in 1 min time lol lol
One more advice, save every 5 - 10 seconds thats how hard this game is, im not joking, the enemy are pouring out everywhere, im talking high end enemy, not just the normal gruntz.
Despite all the problems getting through this one on hard difficulty, it was still really cool and creative in some of its locations. Really impressive for the first level created too.
Some of the issues: Not being able to get NG early. Broken staircase climb is ridiculous without finding the secret quad for it. Some of the knight hordes are pointless gibbing. Lavaclimb is a bit too long to be enjoyable. Map isn't vised if I'm not mistaken, correct me if I'm wrong.
What I liked about the map is that when you just let loose and go nuts against the horde fights it can lead into some really cool action where you just delete hundreds of monsters in 1 minute. Visuals are really cool too in some of the locations.
A pretty good effort for a first map. Even though it uses 95% stock textures, it has this titular nighmarish atmosphere going for it. With 790 enemies on skill 2 though, it is way too crowded for its own good. It gets tedious quick.
Played on skill 1. Not perfect but I thought it was pretty cool. I like maps that don't fuck around. I hope the author continues to make maps with this level of style.
Not sure what Mazu means about not being able to get to the nailgun early, as I got it in the second "room." And yes, this level is crazy hard.
Solomoriah, I mean it is like an unmarked secret. I looked for it quite a bit and didn't find it. Proceeded to get SNG and go through rest of the map without obtaining regular NG.
At the start where teleport to get Mega is a secret, but the NG is not. Does not make much sense to hide only NG in the map in a secret like place.
Okay, so this level... wow. Not usually a fan of arena battles, but this is like a sequence of them, with all the stupid "monsters appear behind you" crap and everything. And I LOVED it! This was GREAT!
Yup like it a lot but I'm not as good as you top level Quake players...Over 800 enemies and the start swarm surprised me...Love it...Please make more...
Somehow I didn't find this map to be overwhelmingly difficult. On my first playthrough, I died only three or four times. All of them right in the very beginning. But after that, it was OK, except the tedious "climbing" part, where I had to reload a couple of times. I can upload a video of my blind playthrough, if author wants to see it. I have no problem with hordes of enemies, it's always fun to gib them with grenade launcher + quad. But I think it should have been executed better. It's just not fun, If you are overwhelmed and have not enough room to maneuvre between enemies. Battles are expected to be difficult, but fair. I believe you can do better next time. I give it a solid 3 star rating. Some of my remarks: 1) There's a secret (second or third in order), an opening above your head with a yellow armor in it, which you can spot, but cannot access up until a good 30 minutes later on. I wasted like 10 minutes trying to find the entrance to that secret, and I just gave up. It was unnecessarily confusing. 2) Red armor secret is not funny at all. 3) I encountered many Scrags flying through the walls, like if they use the noclip cheat. It happens occasionally in other maps aswell. I think it happens if there is too many of them at once. Probably not your fault. 4) That "climbing" part is tedious. You should have optimized the position of each "step" in the way you can fluently run and jump from one to the other, without the need of stopping and focusing too much on each jump. It breaks the dynamics of the map. 5) The overall layout of your map is good for the fact it's your first map, but it could not stand a chance against the other maps nowadays. You will get better, it just takes some time.
Thank you all for playing my map and for feedback!
Marian, sure it will be interesting to see your playthrough.
Hello Mars, here is my video: https://youtu.be/nlRRA4PaCzo
I had fun, except for that damn stair case!
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