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Screenshot of maxx2
Author:MortalMaxx
Title:East Ardougne
Download:maxx2.zip (2d2460e658b000a8eaa427f8366c1d0a)
Filesize:6861 Kilobytes
Release date:30.01.2019
Homepage:
Additional Links: Func_Msgboard
Type:Partial conversion
BSP: ✔ • PAK: ✘ • PROGS.DAT: ✘ • Custom Models/Sounds: ✘

Files in the ZIP archive
Files in the ZIP archive:
File Size Date
maxx/gfx/env/predit2_bk.tga769 KB24.12.2018
maxx/gfx/env/predit2_dn.tga769 KB24.12.2018
maxx/gfx/env/predit2_ft.tga769 KB24.12.2018
maxx/gfx/env/predit2_lf.tga769 KB24.12.2018
maxx/gfx/env/predit2_rt.tga769 KB24.12.2018
maxx/gfx/env/predit2_up.tga769 KB24.12.2018
maxx/maps/maxx2.bsp6174 KB30.01.2019
maxx/maps/maxx2.map1615 KB30.01.2019
maxx/music/track120.mp31676 KB30.01.2019
maxx/music/track120.ogg2592 KB03.01.2019
readme_maxx2.txt3 KB30.01.2019

maxx2.zip - East Ardougne

Medium-sized Knave fortress. It comes with a custom skybox and a music track. The map source is included.

Tags: medium, medieval, knave, music

Editor's Rating: no rating (yet)
User Rating: 4.5/5 with 10 ratings
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Solomoriah Registered, rated this a 5 25 April 2019, 5:11

Good little map, some cool challenges, and nice to look at too.

Myles Guest 30 April 2019, 5:01

Ah I love runescape will definitely have to try this map.

gotshun Registered, rated this a 5 18 May 2019, 18:17

Nicely balanced with monster placement and ammo. The layout of the map works very well too. I recommend playing this, it is a good map! I liked the texture arrangement as well.

Great work! Look forward to seeing more maps by this author.

      Pete( Gotshun) D.
MikeTaylor Registered, rated this a 4 27 June 2019, 13:05

This is very nice, especially for Maxx's first non-speedmap. Really elegant progression and beautiful texturing, plus the way the light dims as you approach the end is genuinely disquieting. This is among my favourite small maps.

My complaints are all about the ending: first, being force-fed a megahealth is always nasty — there is no way to continue along the path without picking it up, which I never like to do when I am already on full health; second, the megahealth turns out to be gratuitous anyway, as there are only two monsters; and third, the actual end is rather sudden and anticlimatic. It would all make a lot more more sense if there was a big combat behind the gold-key door.

Still, a fine debut.

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