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| Author: | Oskar Resler |
| Title: | Mayhem |
| Download: | mayhem.zip (8535293e67cb4958d8b4baaa3fff5d0d) |
| Filesize: | 223 Kilobytes |
| Release date: | 29.10.1996 |
| Homepage: | |
| Additional Links: | |
| Type: | Single BSP File(s) |
BSP: • PAK: • PROGS.DAT: • Custom Models/Sounds: ![]() | |
| File | Size | Date |
|---|---|---|
| MAYHEM.TXT | 3 KB | 29.10.1996 |
| MAYHEM.BSP | 567 KB | 28.10.1996 |
mayhem.zip - Mayhem
Small, boxed Wizard map.Editor's Rating: Poor
User Rating: 1.5/5 with 8 ratings
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Easily install and launch Quake maps with the cross-platform
• PAK:
• PROGS.DAT:
the floating ogre platforms were interesting. how does one get up there? i had to cheat.
Mayhem on The Quake Grave
I thought this map started out great, in reference to its name. A very Mayhem filled beginning, with lots of enemies... but then (like dbAudio above) I couldn't find my way to the next area without clipping through the level. I don't know if anyone else found out what you're supposed to do to get up to those areas above the circular ogre platforms, but I couldn't figure it out. I felt like this could've been a crazily slapped together yet fun map, but the secretive or nonexistent nature of progress to continue really ruined it.
Hi ArrrCee! It turns out that there are a trigger_push at the wooden pillar at the front and right side of the screenshot. (The one the nearest ogre looks at!) You have to jump to get to it and it goes up to the rocket launcher. it's rather difficult to land on the wooden beams above, but it can be done. You can play through the map but it is still poor!!
Thanks Hrimfaxi! I'm going to have to look into this when I get home later. That is incredibly weird and random! How would anyone know to do that?
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Did you read the file's readme?