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Author: | Magnus Björkbom |
Title: | Memories of a Grotto |
Download: | memgrot.zip (93d53b2b438affd1608f3bc248fb3658) |
Filesize: | 3597 Kilobytes |
Release date: | 07.07.2019 |
Homepage: | |
Additional Links: | |
Type: | Single BSP File(s) |
BSP: ![]() ![]() ![]() ![]() |
Download | Skill | Length | Player | Protocol | Date |
---|---|---|---|---|---|
memgrot | Nightmare | 0h07m40s | ArcaneFiend | 666 | 2020-03-27 |
Full completion of the map. |
Files in the ZIP archive
File | Size | Date |
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memgrot.zip
Memories of a Grotto
Large level inspired by E1M4-The Grisly Grotto, however with an abstract twist to its style, featuring somewhat cramped interiors, underwater and void sections. The map source is included.Note: This map requires a source port with increased limits.
Tags: e1m4
Editor's Rating: no rating (yet)
User Rating:
3.5/5 with 22 ratings
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The archive is corrupted :(
It appears to be a renamed RAR file. Windows' default zip manager may not be able to open it, but any dedicated tool should. 7zip works fine, for example.
@negke, I use Linux, and File-roller can't unpack this archive. Changing extension from zip to rar solved my problem. Xarchiver on Linux unpack this zip fine, the same like 7-zip on Windows. Anyway, thanks for very good map :-)
Map well made, but to much swimming around, not my cup of tea, i dont play quake as a scuba diver lol
I can't remember the last time I was reloading so much. It's an impressive level, but cramped sounds about right. Makes it extra awkward to do various timed or one-shot secrets. Another property is resource starvation. The closer I got to the finish, the more times "chore" popped into my mind. Ran away from the final vores because no.
Not sure if a dark room with regular walls counts as a void, but it's a minor nitpick.
Liked the swimming bits. The huge room with underground structures that mirrors the one in the donor level on a bigger scale is very good. Water may be underutilized in custom levels, probably because it is generally assumed to not contribute much to the mechanics, but it gives levels a certain depth... I mean it makes for a more immersive... okay, I give up.
Visually it looks great, but I found the gameplay to be more annoying than anything. It's pretty easily broken as well, I jumped around out-of-bounds to the gold key with ease and skipped a huge portion of the map. Brushwork is unpolished in parts. Three shmeckles out of five.
Grisly Grotto is one of my favorites from the campaign, but this ended up being not quite what I was hoping; Like dwere said, it seemed short on ammo on skill 2, and also cramped/awkward to maneuver in several spots. Usually I can brush off one of those problems but both together are kind of a killjoy -- it's not fun to try to axe things to death unless you have room to work.
I was running through doing some quick reviews and now looking at that one it sounds overly harsh (especially since I think this is a first release). There are some great visual ideas in this one and I am a sucker for swimming sections when done well. Lots of promise. For next map, grab some playtesters to shake out gotchas before release!
There's an impressive max demo now, BTW. Makes everything look easy.
Unfortunately this is still unplayable in the injector, but if you follow what the readme says (type game memgrot in console, then map memgrot) you can play.
It's starts off annoying when you have to change the file extension from "zip" to "rar" to get it working, and it stays annoying in actual play due to the extremely cramped interiors.
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Did you read the file's readme?