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| Author: | PuLSaR |
| Title: | Menkalinan |
| Download: | menk.zip (a5433ec36971581f2e474b1999c06129) |
| Filesize: | 3536 Kilobytes |
| Release date: | 15.07.2004 |
| Homepage: | http://pulsar.quaddicted.com/ |
| Additional Links: | erc's Excellence • Underworldfan's • |
| Type: | Single BSP File(s) |
BSP: • PAK: • PROGS.DAT: • Custom Models/Sounds: ![]() | |
| File | Size | Date |
|---|---|---|
| menk.bsp | 6183 KB | 15.07.2004 |
| menk.txt | 5 KB | 03.12.1997 |
| menkstart.bsp | 1761 KB | 03.12.1997 |
menk.zip - Menkalinan
Very huge beautifully crafted egyptian temple, diverse and challenging gameplay.Tags: egypt, large, temple, multiple exits
Editor's Rating: Excellent
User Rating: 4.8/5 with 14 ratings
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Easily install and launch Quake maps with the cross-platform
• PAK:
• PROGS.DAT:
Not bad, will rate it when I actually complete it. It's fairly tricky actually.
I remember playing this one for the first time, it was so different from the others I had played until then thanks to the theme.
Played this the first time, very good map indeed.
Yes. this is excellent. Just replayed it on Medium, and found it really well balanced: I was nearly always low on health and having to conserve ammo, but without ever actually running out. Very nice architecture, too -- though the elaborate decoration makes it very hard to spot secrets: I only found three of the seven.
When you press the last button in the main area, above the lava chasm, a very brief message pops up saying something like "Return to the first room, or find another way". Has anyone figured out what the other way is?
Anyway, five stars -- just. I nearly took one off because this does suffer from one my per hates: architecture so chunky that I kept getting stuck on it when trying to manoeuvre away from monsters. But that just it down from "easily a five" to "just a five".
i play on normal. i loved this map. the gameplay was great. challenging & intense. i, too, never ran out of ammo, but i did run low on health once or twice. i didn't die until about halfway. i changed to the wrong weapon by mistake. derp; eviscerated. i didn't get caught on any of the architecture during maneuvering, that i recall. i didn't find any secrets, but perhaps the exits from one or two. i'll have to go back in and explore. 5/5
Great map. And a not too bad access to nightmare skill level. Just a little "jumpy" :)
A good challenge, but I'm ashamed : I did not find any single secret ! :(
Secret hunters would love this map. Actually finding the marked secrets is tough, but unessential for clearing this otherwise challenging and beautiful adventure. You've got multiple detailed and large chasms, bridges and closets for both you and your foes, and just the right ammo placement (health's on the scarce side but fair). This one's a hallmark for Egyptian-style custom Quake maps, well beyond the Sadlark series and a nice step up from Tomb of Urth Majik.
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Did you read the file's readme?