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Author: | Speedy |
Title: | Mescalito |
Download: | mescalito.zip (6b6870dc0bc108af11ffb0b9c56a30d1) |
Filesize: | 658 Kilobytes |
Release date: | 29.12.2003 |
Homepage: | http://speeds.quaddicted.com |
Additional Links: | Underworldfan's • |
Type: | Single BSP File(s) |
BSP: ![]() ![]() ![]() ![]() |
Files in the ZIP archive
File | Size | Date |
---|---|---|
readmeh.txt | 1 KB | 29.12.2003 |
mescalito.bsp | 1740 KB | 19.09.2003 |
mescalito.zip
Mescalito
Well designed outdoor/speedbaze-map. Quite alot of monsters, some traps and bunch of secrets for your quakingTags: medium, traps, outdoor, base, metal, spd, speedbaze
Editor's Rating: Nice
User Rating:
3.6/5 with 16 ratings
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The "Not yet!" bars at the very end doesn't open. I waited enough, but they didn't lift. And if you stay in the game forever in you miss that final elevator.
I don't know how the editor rated your map with four stars, but you only get two stars from me.
2/5
The architecture is average and the placement of monsters varies in quality and quantity a lot, health is low on nightmare, but ammo/armor are OK. Secrets are good and well placed. Only a few places where i got stuck for a bit, like where the first fiend is, but the rest is almost top-notch.
Resuming, it's a very fun map to play. Recomended.
Pretty awesome map. Goes to show that just a few grunts can be a nuisance on open maps.
Missed nailgun on my first playthrough and didn't have enough ammo for the last battle - had to run in circles while monsters killed themselves.
Very nice map. Looks good (albeit perhaps a little plain by current standards) and gameplay is great fun, with good enemy choice and placement, nice secrets and a sadistic sense of humour. It ended unexpectedly quickly, but at the same time I'm glad there was no clichéd shambler-finale.
I have no idea what hkBattousai is talking about; s/he must have experienced a weird engine compatibility bug or something.
Not as good as Speedy's later maps but still a very fun one with fast gameplay. I was unable to find how to reach the GL secret. There's no hidden path, no jumping-on point, no button to trigger some event, no apparent teleporter... Anyone figured that one out?
I encountered the same problem as hkBattousai in Quakespasm 0.93.1. Noclipping outside the map, I found a monster closet with 3 ogres and 3 scrags that failed to spawn. Killing the scrags completed the sequence and triggered the bars to open.
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Did you read the file's readme?