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Screenshot of mescalito
Author:Speedy
Title:Mescalito
Download:mescalito.zip (6b6870dc0bc108af11ffb0b9c56a30d1)
Filesize:658 Kilobytes
Release date:29.12.2003
Homepage:http://speeds.quaddicted.com
Additional Links: Underworldfan's
Type:Single BSP File(s)
BSP: ✔ • PAK: ✘ • PROGS.DAT: ✘ • Custom Models/Sounds: ✘

Files in the ZIP archive
Files in the ZIP archive:
File Size Date
readmeh.txt1 KB29.12.2003
mescalito.bsp1740 KB19.09.2003

mescalito.zip

Mescalito

Well designed outdoor/speedbaze-map. Quite alot of monsters, some traps and bunch of secrets for your quaking

Tags: medium, traps, outdoor, base, metal, spd, speedbaze

Editor's Rating: Nice
User Rating:
3.6/5 with 16 ratings
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hkBattousai 6 July 2012, 15:57
Why are they sending the last hope of the world to the Quake center with a single pistol in his hand? Even without an armor? We could pass the hat to collect enough money for a thunder gun or a rocket launcher if the government was in an economic crisis.

The "Not yet!" bars at the very end doesn't open. I waited enough, but they didn't lift. And if you stay in the game forever in you miss that final elevator.

I don't know how the editor rated your map with four stars, but you only get two stars from me.

2/5
Cocerello Registered 5 November 2012, 22:13
Well designed, indeed, good brushwork and layout too.

The architecture is average and the placement of monsters varies in quality and quantity a lot, health is low on nightmare, but ammo/armor are OK. Secrets are good and well placed. Only a few places where i got stuck for a bit, like where the first fiend is, but the rest is almost top-notch.

Resuming, it's a very fun map to play. Recomended.
mmm Registered 1 July 2013, 19:53

Pretty awesome map. Goes to show that just a few grunts can be a nuisance on open maps.

Missed nailgun on my first playthrough and didn't have enough ammo for the last battle - had to run in circles while monsters killed themselves.

Icantthinkofanickname Registered 25 December 2013, 23:30

Very nice map. Looks good (albeit perhaps a little plain by current standards) and gameplay is great fun, with good enemy choice and placement, nice secrets and a sadistic sense of humour. It ended unexpectedly quickly, but at the same time I'm glad there was no clichéd shambler-finale.

I have no idea what hkBattousai is talking about; s/he must have experienced a weird engine compatibility bug or something.

Mugwump Registered 16 September 2020, 19:00

Not as good as Speedy's later maps but still a very fun one with fast gameplay. I was unable to find how to reach the GL secret. There's no hidden path, no jumping-on point, no button to trigger some event, no apparent teleporter... Anyone figured that one out?

I encountered the same problem as hkBattousai in Quakespasm 0.93.1. Noclipping outside the map, I found a monster closet with 3 ogres and 3 scrags that failed to spawn. Killing the scrags completed the sequence and triggered the bars to open.

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