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Author: | mfx |
Title: | Clean Cut |
Download: | mfxsp8.zip (3f1c795ce59999bfce3d296c9ab84d31) |
Filesize: | 2372 Kilobytes |
Release date: | 23.03.2013 |
Homepage: | |
Additional Links: | Func_Msgboard • |
Type: | Single BSP File(s) |
BSP: ![]() ![]() ![]() ![]() |
Files in the ZIP archive
File | Size | Date |
---|---|---|
mfxsp8.bsp | 4184 KB | 23.03.2013 |
mfxsp8.map | 2535 KB | 23.03.2013 |
mfxsp8.qrk | 1981 KB | 23.03.2013 |
mfxsp8.txt | 3 KB | 24.03.2013 |
mfxsp8.zip
Clean Cut
Medium-sized idbase industrial facility with tight corridors, glass windows and pipes. The map source is included.Note: This map requires r_wateralpha to be set to 0.3 and r_waterwarp set to 0 in order to make the windows look correct.
This is the fixed second version of the zip.
Tags: base, glass, medium, pipes, cramped, industrial, source
Editor's Rating: Excellent
User Rating:
4/5 with 37 ratings
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Fantastic...
Great little map, especially for a first release!
I liked it overall but had a few issues:
-So many blue keys? And the key doors were hard to spot and didn't seem to always activate if you touched them while holding a key.
-You can shoot through the "glass" and kill unaware enemies :D
-I think there was too much cell ammo. If you find the early LG secret the map becomes easy mode as a result.
+Lovely visuals, reminds me of Negke map with all the fine detailing. Think the lighting could have used more contrast though, perhaps minlight was too high?
+Fun combat, cramped but just enough room to move around for the most part. Shambler fight in an enclosed space was cool.
Here's a video talking about the map http://www.youtube.com/watch?v=GAQg4yiU7Gk
Excellent map!!!
Played on nightmare. 5/6 secrets.
It's a very enjoyable map, nice brushwork and texture alignment work, very good interconnectivity, and some good original ideas. The ''glass'' is used on some nice ideas, not only for windows, which becomes a fresh idea.
But it lacks a bit in the combat part. There is no ambushes or varied way of placement, but even with that the combats are decently fun, apart from some specific fights, like the first one, , the first time you get to the main room, and the second shambler.
The secrets are also well placed and hidden, but give too much probably, and you depend on some of them to go forward, because of some unfair combats, and the lack of ammo that is countered with that found on secrets. I always wanted to make secrets like the one with the SNG, but i was worried if people could find them. Nice one.
A nice little map, slightly confusing in the middle with all the little passages looking alike. Unfortunately, there is no ability to return back and search for secrets after the final battle, so I ended with 4/6 found.
Greatly enjoyed this. Love the "glass"!
Just replayed this, and I'd forgotten just how perfectly constructed it is. A really lovely example of a medium-sized base map down just about impeccably.
Absolutely excellent. By far the beast base themed map I have played, and one of the best overall. Great details. Great use of original textures while staying true to the classic Quake theme. Well-balanced combat. Interesting environmental exploration. Top marks!
I'm glad I found an mfx map I hadn't played yet. It's a bit cramped in places but very fun, and secrets are not too hard to find. The only challenging bit was coming out of the toxic pool (at least in Nightmare, I don't know what happens in other modes).
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Did you read the file's readme?