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| Author: | Ed Cope |
| Title: | Mines & Mayhem |
| Download: | mines.zip (95923a935a56d11074938f2297fb937f) |
| Filesize: | 746 Kilobytes |
| Release date: | 22.11.1996 |
| Homepage: | |
| Additional Links: | Crash's • |
| Type: | Partial conversion |
BSP: • PAK: • PROGS.DAT: • Custom Models/Sounds: ![]() | |
| File | Size | Date |
|---|---|---|
| M&M/mines.txt | 7 KB | 24.11.1996 |
| M&M/pak0.pak | 1806 KB | 23.11.1996 |
mines.zip - Mines & Mayhem
Small mine level with slightly confusing progression and some kind of future amazon enemy with a rocketlauncher.Tags: small, canyon, mines, bricks, monsters
Editor's Rating: Average
User Rating: 2.8/5 with 5 ratings
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Easily install and launch Quake maps with the cross-platform
• PAK:
It is hardly playable. At first, I can't understand how to get up using platforms in corridor end, so I decompiled map and after some search in Worldcraft finally found out that those blue lights on the walls are actually buttons... At second, there's not much ammo (maybe, it's not critical if you find secrete rooms (corresponding to what I saw in Hammer, there is should be one or two..., but I didn't reach anything and in ending screen only 0/0 is shown)). At third, level is extremely short.
Well, at least there is new enemy with new sounds.
Strange mix of themes with base enemies. Relies on button finding, wall-shooting, and on exploration to go on. Weapons are mostly hidden. Way easier than ID maps. Ammo is a bit tight, but there is non-secret Quaddamages to make up for that.
There is many secrets, but they aren't numbered. Found hidden a GA, a RL, a NG, a MH, a RoI, and two stashes of ammo just before the exit.
OK for 1996.
Its a hidden GL instead of a RL. The RL is out on the open.
Mines & Mayhem on The Quake Grave
It's competent and have some cool thigns going on but I feel like for every cool things, there is something weird that nullifies it a little bit. Decent little map.
This is your typical retro map from 1996, but there are a few cool things about it. I like the mines look even though it's a little cramped, I like the use of custom monsters here and I like the trap that was built for the RL.
However, the map does have a very odd vibe about it. Weapons hidden in the shadows, oddly placed secrets without clues of hoe to get to them (though the map doesn't have any registered secrets to be fair) and the trolley/mine cart thing that didn't seem to work for me.
This is broken in the Injector. Not sure where we would need to escape(?) the & but "-game M&M" is borked in XML.
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Did you read the file's readme?