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Screenshot of mini
Author:Denis Moeller (panza)
Title:Mini (c0c2e4cd2b0f281c67f64ce42f2ef06f)
Filesize:318 Kilobytes
Release date:05.09.1996
Additional Links: Crash's
Type:Single BSP File(s)
BSP: ✔ • PAK: ✘ • PROGS.DAT: ✘ • Custom Models/Sounds: ✘

Files in the ZIP archive
Files in the ZIP archive:
File Size Date
MINI.BSP760 KB05.09.1996
MINI.TXT4 KB05.09.1996
FILE_ID.DIZ1 KB05.09.1996


Very small Base map.

Tags: base, tiny, plain, traps, small

Editor's Rating: Average
User Rating:
2.6/5 with 27 ratings
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Spirit 26 March 2011, 15:45
Very short, liked the underground bit. Quite hard. Not bad but too small.
Icantthinkofanickname Registered 15 June 2014, 0:40

It is small, but I wouldn't call it "too small". A Quake map does not need to be big, and the author manages to squeeze a lot of variety into such a short map, with traps and hurdles and interconnected spaces. Plus, it never feels cramped.

The sole secret is a bit too easy to find, though.

MikeTaylor Registered 16 June 2014, 13:00

Hasn't aged well. There are small maps that use their smallness, but this one just feels like the first half or third of a complete level.

ArrrCee Registered 1 August 2014, 2:09

The name of the map is all you really need to know. This is a super small map, but all of it is pretty good actually. The first part with the slime is especially memorable for me. Watch me play it here: Mini on The Quake Grave

JellyGal Registered 16 August 2014, 8:21

The visuals are decent in this map, but that's really all I can say. For one, it's really, really short. For two, it has an annoying jumping puzzle. For three, you only ever have the regular shotgun (no double barrel). Four for, there's only one secret and it's really not very secret. I also can't figure out how to get out of it. I don't recommend this one.

TheInsaneMilkman Registered 6 January 2015, 11:49

I considered giving this a 2, but I just couldn't find anything I personally enjoyed about it. It looks decent, but it's about one minute long and the only enemies are grunts and enforcers and it has a very annoying jumping puzzle. The one secret is really not even a secret. I didn't enjoy this one at all. 1/5

Noxat Registered 9 July 2015, 0:06

A short map that is functional and looks good but is otherwise unremarkable.

NewHouse Registered 23 May 2016, 0:18

Wasn't complete experience, but was the good half of the complete map.

I can see a lot of potential even in that memorable "annoying" jumping puzzle, a little hint is to make them simple wider experience should get much better*

Map was actually very linear but somehow managed to break that fact by adding that beginning jumping puzzle, it really gave the map a good vibe.

Only real minus is, the map is very short. Even adding 1-3 sectors more would have made it feel just right. Don't understand why this is getting so much hate - just because the not so well polished jumping puzzle at the beginning? maybe~

My rating 3.5/5, would have easily be solid 4* by adding more action & moments. I will not judge because of lack of good secrets if the normal combat plays well.

Esrael Registered 1 July 2017, 13:24

It was short, but what it had was nice. I'd say the visuals are the strong point of this map. I especially like it when mappers experiment with light, which is why I like the final room, especially, with the beams on the wall casting some nice shadows into the room.

pmk Guest 8 October 2018, 23:44

small, pointless map that is functional but not worth playing. I would not recommend playing.

Philnemba Registered 4 January 2020, 0:38

Fun short little map with some ID quality architecture although a bit too easy even on Nightmare difficulty(and I don't normally play on Nightmare). 3/5

Greenwood Registered 6 February 2020, 7:31

This is a pretty good looking map for '96. It's not a complete cakewalk either. The only drawback is that it's over so quickly ...however, it is called "Mini."

P.S. I thought it was particularly interesting that you could avoid having the platforms move by simply NOT pressing the button in the section below. Just by jumping to other side triggers the bar removal. In this case, you are awarded if you pay attention!

JuanchoES Registered 8 October 2020, 13:39

Very good level design and lighting for a 1996 quake level but the map is WAY too short and there are very few enemies.

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