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Screenshot of movplan2
Title:Shifting Planes of Existence (version 2) (4b8901363c9ba0d74aaa37fe826f625a)
Filesize:4089 Kilobytes
Release date:28.01.2018
Additional Links: Func_Msgboard
Type:Single BSP File(s)
BSP: ✔ • PAK: ✘ • PROGS.DAT: ✘ • Custom Models/Sounds: ✘

Files in the ZIP archive
Files in the ZIP archive:
File Size Date
movplan2.bsp7719 KB28.01.2018
movplan2.lit2927 KB28.01.2018
movplan2.map3638 KB28.01.2018
movplan2.txt6 KB28.01.2018

Shifting Planes of Existence (version 2)

Medium-sized Knave-style level with button-operated movable "planes". This is an updated version of the level. The map source is included.

Note: This map requires Quoth 2.2 and a source port with increased limits.

Tags: medium, knave, quoth, limits

Editor's Rating: Nice
User Rating:
4.5/5 with 39 ratings
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death112 Registered 18 March 2018, 15:32

What an amazing level. Loved that spike tower thingy nearing the end

Lane Powell Registered 27 July 2018, 23:32

Forgot to post a comment on this great map. Has some of the coolest brush machinery I've seen, great fights, and an excellent style using a nice combo of id and knave textures. The ending can be pretty brutal if you don't figure out the easiest way to play it, so here's some advice if you don't mind spoilers:

The moving platforms make dodging the nails a bit easier than usual, but there are also buttons you can shoot that block the nails in an alternating pattern. There's no need to kill all the enemies right away; you can focus on dodging their attacks and avoiding nails until the platforms stop moving. Also, until that happens, try to avoid getting smushed. You'll have more leeway for all this if you go in with as close to full health and as much armor as possible.

Tank Registered 7 August 2018, 20:29

I love everything about this map. Is this from a newcomer? Never heard of Spiper before. A must play! Simply amazing. Thank you

AAS Registered 8 August 2018, 1:58

Dependencies section has wrong URL, should be

JMP Registered 17 August 2018, 13:18

Wonderfully creative map. I liked it the first time I played it, but it's only after repeat play-throughs that I appreciate how inventive it really is. The interconnected layout and the machinery are both great, and I can't imagine the time and effort that went into crafting them. I wasn't a fan of the respawning ammo and some of the textures, but it would be unfair to criticize the map for those minor things when it has so much going for it.

Solomoriah Registered 14 April 2019, 23:42

Awesome, freaky map. The last area is a crazy challenge that I must admit I did really badly at, but it was still fun!

whirlstr Registered 4 October 2019, 2:44

Simply fantastic level bursting with creativity and good design. Tje central gimmick of shoot-switches operating multiple gizmos is interesting and well-executed. The layout is very non-linear, interconnected, and full of secrets (I got 8/9), some of which let you approach encounters in totally different ways. The difficulty is reasonable on skill 2, and the final setpiece is quite a challenge indeed. I won't spoil it, but it's quite a crazy setup that took me many tries to conquer. The texturing and architecture are great, although unfortunately there are some fullbright pixels (which is odd to see in a 2017 map).

I see another commenter complaining about respawning ammo - which I normally dislike - but it's kind of necessary considering the very high amount of non-secret shoot switches. You wouldn't want to run out of ammo just from exploring/backtracking through the level.

Gioyo3aa Registered 7 February 2020, 21:56

The last bit took a lot of my time and patience, I was certainly not expecting to re-experience Battletoads in Quake, and I'm glad it's over. The rest of the map was a lot of fun however.

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