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Screenshot of mstalk1c
Title:Midnight Stalker (4df14a3cf6292d0ca68cd989e2ad05e7)
Filesize:2447 Kilobytes
Release date:11.05.2013
Additional Links: Func_Msgboard
Type:Partial conversion
BSP: ✔ • PAK: ✔ • PROGS.DAT: ✘ • Custom Models/Sounds: ✔

Files in the ZIP archive:
File Size Date
mstalk1c_readme.txt6 KB10.05.2013
pak0.pak7776 KB10.05.2013 - Midnight Stalker

Medium-sized metal dungeon in E3M6 mashup style with a built-in skill selection room. It also features custom item boxes. The map source is included in the PAK.

Note: This map requires an engine port with increased limits. A standalone version optimized for vanilla Quake compatibility is available here.

Tags: medium, metal, runic, items, source, limits, backst

Editor's Rating: Excellent
User Rating: 4.4/5 with 37 ratings
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mfx Registered, rated this a 5 11 May 2013, 16:00

Excellent stuff! Socks brushwork always amazes me!!

Cocerello Registered, rated this a 5 12 May 2013, 1:26

Nice in all the aspects, this map's biggest highlight is the originality of the ideas used.

FifthElephant Registered, rated this a 5 12 May 2013, 14:50

This map is excellent. Amazing brushwork, classic textures and gameplay with some really nice humour! I also love the medieval item boxes and stuff... and it only took him 2 weeks to make? The guy is a machine!

Daz Registered, rated this a 5 23 May 2013, 0:24
mmm Registered, rated this a 5 8 June 2013, 14:58

Great stuff! I love how after getting to the end you have all these convenient teleporters to search for secrets you've missed. Though I've only been able to find 8/10 (one with the use of rocketjump so that doesn't count).

dBAudio Registered, rated this a 5 20 October 2013, 11:33

ossM map. couldn't figure out the yellow armor though.

Icantthinkofanickname Registered, rated this a 5 5 November 2014, 20:52

Recently replayed this, and it was if anything even more fun the second time around. Gameplay is incredibly well balanced and the environment is as beautiful as can be expected from sock.

Loved the numerous secrets, and the traps that can be used against monsters. It is amazing just how well relatively tight space is used in this map; how it manages to be consistently interesting without feeling cramped.

MikeTaylor Registered, rated this a 4 25 November 2015, 15:45

Dammit, 100 of 101 kills -- where on Earth is the last one? Only 6 of 10 secrets, though. This is rather lovely work, a somewhat non-linear castle interior leading to a climactic arena battle of the kind that is best won by running around the outside allowing infighting to thin the ranks. I think it would have been improved by just one or two more wide-open areas, but all in all this deserves its very positive reputation.

Mugwump Registered, rated this a 4 31 July 2017, 17:21

While not on par with Sock's later humongous extravagazas, this is still top tier quality. Tight but not cramped, action-packed and very fun to play.

itsme Registered, rated this a 5 10 June 2018, 19:07

Gorgeous map. It's been a little while since I've played something as fundamentally strong as this one. A thorough appreciation of the player's abilities and limitations runs through the whole thing from start to end, resulting in fantastic gameplay pace without feeling too linear or condescending. The gimmicks are elegant, nothing is unfair or obscure and there's no falling back on giant arenas or monster hordes. Graphically it's a very attractive realisation of the classic Quake runic look. I really don't have any criticism at all.

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