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| Author: | sock |
| Title: | Midnight Stalker |
| Download: | mstalk1c.zip (4df14a3cf6292d0ca68cd989e2ad05e7) |
| Filesize: | 2447 Kilobytes |
| Release date: | 11.05.2013 |
| Homepage: | http://www.simonoc.com |
| Additional Links: | Func_Msgboard • |
| Type: | Partial conversion |
BSP: • PAK: • PROGS.DAT: • Custom Models/Sounds: ![]() | |
| File | Size | Date |
|---|---|---|
| mstalk1c_readme.txt | 6 KB | 10.05.2013 |
| pak0.pak | 7776 KB | 10.05.2013 |
mstalk1c.zip - Midnight Stalker
Medium-sized metal dungeon in E3M6 mashup style with a built-in skill selection room. It also features custom item boxes. The map source is included in the PAK.Note: This map requires an engine port with increased limits. A standalone version optimized for vanilla Quake compatibility is available here.
Tags: medium, metal, runic, items, source, limits, backst
Editor's Rating: Excellent
User Rating: 4.7/5 with 22 ratings
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Easily install and launch Quake maps with the cross-platform
• PAK:
• Custom Models/Sounds:
Excellent stuff! Socks brushwork always amazes me!!
Nice in all the aspects, this map's biggest highlight is the originality of the ideas used.
This map is excellent. Amazing brushwork, classic textures and gameplay with some really nice humour! I also love the medieval item boxes and stuff... and it only took him 2 weeks to make? The guy is a machine!
Playthrough with commentary
Great stuff! I love how after getting to the end you have all these convenient teleporters to search for secrets you've missed. Though I've only been able to find 8/10 (one with the use of rocketjump so that doesn't count).
ossM map. couldn't figure out the yellow armor though.
Recently replayed this, and it was if anything even more fun the second time around. Gameplay is incredibly well balanced and the environment is as beautiful as can be expected from sock.
Loved the numerous secrets, and the traps that can be used against monsters. It is amazing just how well relatively tight space is used in this map; how it manages to be consistently interesting without feeling cramped.
Dammit, 100 of 101 kills -- where on Earth is the last one? Only 6 of 10 secrets, though. This is rather lovely work, a somewhat non-linear castle interior leading to a climactic arena battle of the kind that is best won by running around the outside allowing infighting to thin the ranks. I think it would have been improved by just one or two more wide-open areas, but all in all this deserves its very positive reputation.
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