Or would you like to register?

Author: | Denis Gusakov |
Title: | Lost Underground Base |
Download: | my_level.zip (79fd2a59a6b30c0f1af0c62905d5b5a8) |
Filesize: | 1879 Kilobytes |
Release date: | 21.05.1998 |
Homepage: | |
Additional Links: | |
Type: | Single BSP File(s) |
BSP: ![]() ![]() ![]() ![]() |
Files in the ZIP archive
File | Size | Date |
---|---|---|
BASE1.dem | 2327 KB | 06.03.1998 |
base.bsp | 3628 KB | 04.03.1998 |
my_level.zip
Lost Underground Base
Third place in a competition of the Russian magazine Game.exe.Medium to large base map with a warehouse, a mech hangar and a submarine port. A singleplayer demo is included.
Note: Originally named "my level.zip", renamed to "my_level.zip".
Tags: large, base, realism, crates, mech, submarine
Editor's Rating: Excellent
User Rating:
3.4/5 with 16 ratings
You can NOT add ratings
if you are not logged in.
You can NOT add ratings
if you are not logged in.
Too much concentration put to make objects/layout look like in the real life instead of doing playable proportions.
Not bad(even good) for `98 but I'm judging map form year 2014 and it's got only 3.
Also interesting thing - Denis (the author) hide the fact he worked on the map for competition from magazine staff being in position of game.exe's layout designer. (info from the magazine itself, issue 1998/02).
Felt like a potpourri of existing parts the author slapped together. Some nice pieces but overall mostly annoying by being tight and hard.
How do you get past the lightning on the "Gods need sacrifice" altar near the end?
Iirc you have to jump over it somehow. Pretty weird ending.
Oh yeah. Pretty easy, in fact. Not sure how I missed that.
Well, all in all, I liked that more than AAS or Spirit. I thought the realism was pretty well done, there were some genuinely tricky combats, and ammu supplies were well judged. It would be a high 3 or a low 4 today, but for the time a definite five-star map.
Although I do admire the brushwork and concepts done here, this map is too ridiculously tight to be enjoyable. Some monsters are stuck in the geometry and maneuvering inside the submarine is almost comical. Also, some crucial weapons are tucked away in dark corners in complete shadow.
Regardless, it does do a good job telling a story and uses some neat gimmicks (like the Mech warrior & sub). If only the gameplay matched the map's ambition.
I quite like this. There are quite a few good ideas in this map - for it's day and age i think overall it's good, but the practical mapwork has been done by a not too experienced mapper. This seems to be the only map by Gusakov on the site; this may be the only map he published. A shame, i would have liked to see how he had developed as mapper.
cool map. fun times. thanx
Post a Comment
Your comment will be parsed with Markdown!Keep the comments on topic and do not post nonsense.
Did you read the file's readme?