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| Author: | Denis Gusakov |
| Title: | Lost Underground Base |
| Download: | my_level.zip (79fd2a59a6b30c0f1af0c62905d5b5a8) |
| Filesize: | 1879 Kilobytes |
| Release date: | 21.05.1998 |
| Homepage: | |
| Additional Links: | |
| Type: | Single BSP File(s) |
BSP: • PAK: • PROGS.DAT: • Custom Models/Sounds: ![]() | |
| File | Size | Date |
|---|---|---|
| BASE1.dem | 2327 KB | 06.03.1998 |
| base.bsp | 3628 KB | 04.03.1998 |
my_level.zip - Lost Underground Base
Third place in a competition of the Russian magazine Game.exe.Medium to large base map with a warehouse, a mech hangar and a submarine port. A singleplayer demo is included.
Note: Originally named "my level.zip", renamed to "my_level.zip".
Tags: large, base, realism, crates, mech, submarine
Editor's Rating: Excellent
User Rating: 3.2/5 with 6 ratings
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Easily install and launch Quake maps with the cross-platform
• PAK:
• PROGS.DAT:
Too much concentration put to make objects/layout look like in the real life instead of doing playable proportions.
Not bad(even good) for `98 but I'm judging map form year 2014 and it's got only 3.
Also interesting thing - Denis (the author) hide the fact he worked on the map for competition from magazine staff being in position of game.exe's layout designer. (info from the magazine itself, issue 1998/02).
Felt like a potpourri of existing parts the author slapped together. Some nice pieces but overall mostly annoying by being tight and hard.
How do you get past the lightning on the "Gods need sacrifice" altar near the end?
Iirc you have to jump over it somehow. Pretty weird ending.
Oh yeah. Pretty easy, in fact. Not sure how I missed that.
Well, all in all, I liked that more than AAS or Spirit. I thought the realism was pretty well done, there were some genuinely tricky combats, and ammu supplies were well judged. It would be a high 3 or a low 4 today, but for the time a definite five-star map.
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Did you read the file's readme?