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Screenshot of my_level
Author:Denis Gusakov
Title:Lost Underground Base (79fd2a59a6b30c0f1af0c62905d5b5a8)
Filesize:1879 Kilobytes
Release date:21.05.1998
Additional Links:
Type:Single BSP File(s)
BSP: ✔ • PAK: ✘ • PROGS.DAT: ✘ • Custom Models/Sounds: ✘

Files in the ZIP archive
Files in the ZIP archive:
File Size Date
BASE1.dem2327 KB06.03.1998
base.bsp3628 KB04.03.1998 - Lost Underground Base

Third place in a competition of the Russian magazine Game.exe.
Medium to large base map with a warehouse, a mech hangar and a submarine port. A singleplayer demo is included.

Note: Originally named "my", renamed to "".

Tags: large, base, realism, crates, mech, submarine

Editor's Rating: Excellent
User Rating: 3.1/5 with 9 ratings
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AAS Registered, rated this a 3 15 August 2014, 19:31

Too much concentration put to make objects/layout look like in the real life instead of doing playable proportions.

Not bad(even good) for `98 but I'm judging map form year 2014 and it's got only 3.

Also interesting thing - Denis (the author) hide the fact he worked on the map for competition from magazine staff being in position of game.exe's layout designer. (info from the magazine itself, issue 1998/02).

Spirit Registered, rated this a 2 16 August 2014, 12:37

Felt like a potpourri of existing parts the author slapped together. Some nice pieces but overall mostly annoying by being tight and hard.

MikeTaylor Registered, rated this a 4 20 August 2014, 17:53

How do you get past the lightning on the "Gods need sacrifice" altar near the end?

Spirit Registered, rated this a 2 20 August 2014, 20:02

Iirc you have to jump over it somehow. Pretty weird ending.

MikeTaylor Registered, rated this a 4 21 August 2014, 15:09

Oh yeah. Pretty easy, in fact. Not sure how I missed that.

Well, all in all, I liked that more than AAS or Spirit. I thought the realism was pretty well done, there were some genuinely tricky combats, and ammu supplies were well judged. It would be a high 3 or a low 4 today, but for the time a definite five-star map.

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