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Author: | Greenwood |
Title: | Off Base |
Download: | offbase.zip (326f8bc19cbc4b375f97cff7a8d6cb05) |
Filesize: | 4971 Kilobytes |
Release date: | 20.12.2019 |
Homepage: | |
Additional Links: | Func_Msgboard • |
Type: | Single BSP File(s) |
BSP: ![]() ![]() ![]() ![]() |
Download | Skill | Length | Player | Protocol | Date |
---|---|---|---|---|---|
offbase | Nightmare | 0h06m23s | ArcaneFiend | 666 | 2020-01-01 |
Full completion of the map. |
Files in the ZIP archive
File | Size | Date |
---|---|---|
Read_Me.txt | 2 KB | 20.12.2019 |
offbase.bsp | 4397 KB | 20.12.2019 |
offbase_poster.png | 3310 KB | 20.12.2019 |
offbase.zip
Off Base
Around medium-sized idbase map.Tags: base, medium
Editor's Rating: no rating (yet)
User Rating:
4/5 with 27 ratings
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Intricate and classic. I really enjoyed this one.
Liked this a lot, looking forward to more from you
Blind playthrough here
https://youtu.be/uYxLk7sRlsY
I quite enjoyed this, and several times I really had to stop and think about how best to handle a situation — all those zombies in flooded basement being a key example. But somehow it didn't feel great to play. I'm sorry I can't be more specific. It lacked that sense that the best base maps have of being a real place, and too many combats felt cramped. So it's just a 3 from me.
Pretty cool tough Tech base map with some cool encounters like going down an elevator with quad damage killing waves of grunts and Enforcers to the flooded section filled with zombies. 4/5
I don't know why but this struck me as a post ending map, with monsters and base enemies together. The fiend statue was kinda of funny. I thought the game bugged.
I had forgotten I had already played this, but it all came back the second I ran the map. There's something commendable about a map that you remember.
The gameplay is decent, with some memorable encounters. The brushwork has room for improvement. Feels a bit crude in some parts, like that pentagon-shaped hallway, and overall the map lacks the intricacy of the best base maps. The texturing could use a little more details and the lighting, while not bad, is nothing spectacular - also the brightest areas feel just a little bit too bright. And yes, I agree with Mike Taylor about that sense-of-place thing.
This comment might sound like a lot of negatives but not really, no. I like this map and I had fun replaying it. I'm just nitpicking because I know Greenwood can do (and did) better.
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Did you read the file's readme?