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Author: | Tony Boyer |
Title: | Ohzarm |
Download: | ohzarm.zip (d6fdaff646ec02790f5d84b9ea158aa7) |
Filesize: | 635 Kilobytes |
Release date: | 02.10.1997 |
Homepage: | |
Additional Links: | TEAMShambler • |
Type: | Single BSP File(s) |
BSP: ![]() ![]() ![]() ![]() |
Files in the ZIP archive
File | Size | Date |
---|---|---|
Ohzarm.bsp | 1658 KB | 05.09.1997 |
ohzarm.txt | 8 KB | 19.11.1997 |
ohzarm.zip
Ohzarm
Medium sized base map with a few new textures.Tags: base
Editor's Rating: Average
User Rating:
2.9/5 with 12 ratings
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Not that bad, especially considering its age, although rather easy and straightforward. Worth giving a try.
As with Tony Boyer's earlier maps, a pleasant enough blast but with nothing at all memorable about out. Ammo balance is all wrong, too.
The map starts with the player in a moving train car--it's a memorable beginning and something I haven't seen in Quake before. After the train ride, it becomes a typical base map, but everything is well done: the combat is fun, it looks good apart from a couple poorly-aligned textures, and generally the map shows a lot of attention to detail. Recommended.
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