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| Author: | ORL |
| Title: | Conflagrant Rodent |
| Download: | oms2_2.zip (0c0f950cc0af12ea058ba94456f43e7e) |
| Filesize: | 5876 Kilobytes |
| Release date: | 24.08.2010 |
| Homepage: | http://qrf.mine.nu/~orl/ |
| Additional Links: | The Abandoned Workshops • |
| Type: | Single BSP File(s) |
BSP: • PAK: • PROGS.DAT: • Custom Models/Sounds: ![]() | |
| File | Size | Date |
|---|---|---|
| oms2.bsp | 12756 KB | 24.08.2010 |
| oms2.txt | 2 KB | 24.08.2010 |
| oms2.wad | 1280 KB | 23.08.2010 |
oms2_2.zip - Conflagrant Rodent
Large Medieval/terracotta-themed temple ruin in a canyon. High monstercount, hard gameplay. The texture resource wad is included.Note: This map requires an engine port with increased limits.
Tags: terracotta, hard, medieval, temple, ruins
Editor's Rating: Excellent
User Rating: 4.5/5 with 18 ratings
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Easily install and launch Quake maps with the cross-platform
• PAK:
• PROGS.DAT:
quite ferocious battles for me. great gameplay!
Very beautiful and consistently inventive.
This is not a map any more... it's a masterpiece. Almost impossible to imagine how carefully the author must have designed this insanely huge complex of caves, ruins and rivers. I especially liked how well the decay of the whole area was realized, with gates half-way sunken into lava, staircases made impassable by rubble, broken wooden bridges which require jumping over lava lakes and much more. The whole atmosphere is a creepy mix of Doom and Quake, hellish with these burning woods outside while you have a lot of huge caves flooded with lava inside. One visual highlight follows the other, and you won't get enough until you reach the end. There, however, it gets brutally hard: Once you reach the massive ammo cache, you are in for one hell of a fight - I am not sure if it's possible to prevail even on Easy while having to stay on this small ledge while hordes of mobs jump down on you. Anyway, for the visuals alone, this is a trip you have to experience!
I'm a bit surprised I only wrote five words about this the first time I played it. This is among the very top rank of maps, for its atmosphere, progression, varied combats and sheer beauty. The sequence of heart-stoppingly terrifying jumps across the ricketty wooden lava bridges will live long in my memory. If I have one criticism, it's that the opening outdoor section, then the subterranean section and finally the main part of the game really feel like three separate levels, as there is no way to return from any of them to one of the earlier sections. A bit of a shame, but really nothing to worry about. Part 3 alone (the ruined castle) would be well worth five stars. Truly great work.
BTW., NightFright, the way I beat that final combat (on Hard) was by grenade-jumping up into the alcove as soon as I could, and picking off the bad-guys below me. It's still tricky, but definitely doable provided you get up there quickly enough.
Just played on Nightmare.... And... Wow! THIS is how you do a large map! When I saw the monster count I was afraid it was another drag as many large maps. How I was wrong.
Almost no dead moments and lots of memorable battles united with incredible decaying architectures. Monster are often intelligently places so they give their best even with the stupidly limited AI they have (a part of Ogres that seldom cannot reach you with granates)... And the final battle is indeed a blast. One of the best I remember! 6/5
Suggestions if you have problems, before entering the double locked door go back the silver key place, take the yellow armor and recharge your life to 250. You will need it. Secondly, don't use all you nails in the beginning, ensure you have about 100 nails for the last monster wave.
Love the idea of going around one large ruined structure but the beginning feels like filler to me. Fun secrets, pretty challenging gameplay and lots of scrambling up broken down objects!
The finale is punishing to the point of unfair due to the small location the player is allowed to run around...if you miss one critical secret before entering you are going to have one hell of a time!
I think the beginning outdoor/cave areas could have been better used. Really, any monsters in that initial valley would have been great.
I also did not like some of the jumping puzzles. I'm not against them on principle as some overly touchy FPS players are, but I thought a couple of them were pretty annoying, including at least one that had to be done twice. The mechanic definitely fit the eldritch medieval ruin theme, though.
Finally, please don't throw flying monsters in my face when I'm riding a lift and can't dodge their projectiles. :)
Otherwise great map. The combats in the main area were suitably chaotic, forcing the player to make full use of all available space. Visually it is exactly as detailed and atmospheric as I was hoping for from the creator of my favorite 2016 release so far. Go ORL!
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