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Screenshot of orlmaps
Author:ORL
Title:Orlmap episode
Download:orlmaps.zip (71b1354ef311c91d70096b4447b67178)
Filesize:11110 Kilobytes
Release date:14.07.2006
Homepage:http://orl.fvfonline.com
Additional Links: Underworldfan's
Type:Single BSP File(s)
BSP: ✔ • PAK: ✘ • PROGS.DAT: ✘ • Custom Models/Sounds: ✘

Files in the ZIP archive
Files in the ZIP archive:
File Size Date
orlmap4.bsp2364 KB11.07.2006
orlmapbbat.bsp1925 KB11.07.2006
orlmap6.bsp4750 KB14.07.2006
orlmapstart.bsp648 KB10.07.2006
pieroom.bsp456 KB11.07.2006
orlmap7alt.bsp4485 KB10.06.2006
orlmap5.bsp3014 KB11.07.2006
orlmaps.txt4 KB14.07.2006
orlmap8.bsp2143 KB26.06.2006
orlmap7.bsp4000 KB06.07.2006
orlmap9.bsp1887 KB10.07.2006

orlmaps.zip

Orlmap episode

SP episode with 8 medium sized Medieval/ Metal maps with some Base bits and a few custom textures (including start and secret level). OK, despite 'oldschool' construction with awkward brushwork in places.

Tags: medieval, terracotta

Editor's Rating: Average
User Rating:
3.8/5 with 13 ratings
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Blood Vengeance Registered 11 December 2016, 0:52

Very nice release with a good old school style. I've enjoyed it both on vanilla (with Quakespasm) and Darkplaces (using the awesome small mod compilation by Seven)

Gioyo3aa Registered 10 March 2020, 22:46

Very nice set of maps, but the last two are insane. I had to use impulse 9 for the end of orlmap8, trying to finish off the last vore with an axe was as hopeless as it sounds, and god mode for the last map because my patience ran out.

Ninja Registered 11 March 2020, 15:47

Best sp episode ever.Its hard as hell on nightmare, last map "final showdown" is the most craziest ever thats existed,its total mayhem, but after a few vodkas i did it without cheating, the whole episode is gut wrenching.

I Like Quake Guest 23 April 2021, 6:32

Okay, so here's a strategy for easily (with respect to its inherent difficulty) finishing the end level [SPOILER]:

Use the well to up you health and armor, then perform a rocket jump to level 1 without taking the rune. Kill all the monsters that teleport. You trigger them by walking around. Then take the rune and deal with Chthon. The idea is to deal with Chthon and the monsters separately.

Hints:

You can lower the electrodes before taking the rune, thus limiting your time in exposure to Chthon's attacks;

There's a secret on level 1 that leads to a pent.

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