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| Author: | Travis Almand |
| Title: | Over Ridden |
| Download: | ovrridn.zip (8e3aca44fefedbe88518f8cb9b555ef8) |
| Filesize: | 1792 Kilobytes |
| Release date: | 21.05.1997 |
| Homepage: | |
| Additional Links: | Crash's • erc's Quality • |
| Type: | Partial conversion |
BSP: • PAK: • PROGS.DAT: • Custom Models/Sounds: ![]() | |
| File | Size | Date |
|---|---|---|
| ovrridn.txt | 3 KB | 21.05.1997 |
| pak0.pak | 4184 KB | 21.05.1997 |
ovrridn.zip - Over Ridden
Two spacious, medium sized base maps with a somewhat unusual theme and modified Grunts and Enforcers carrying SSG, NG, SNG, GL and RL.Tags: medium, base, sewers, monsters, nonlinear, dm
Editor's Rating: Nice
User Rating: 3.9/5 with 7 ratings
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Easily install and launch Quake maps with the cross-platform
• PAK:
5/5
the first map was quite linear, i thought. the second had some choice as to which way to go. i did like the modified monsters.
Enjoyed this pack a lot.
Clearly inspired by hip1m1 from SoA, both maps of this pack have an interconnected layout with long paths, choice of path to take to some extent, and some side areas, but almost always in a 2D layout. Brushwork is good for its time. Doesn't provide skill settings, but its difficulty is around ID's skill 1. Overloaded in ammo if the player doesn't gib the enemies, but lower amount than ID maps. Even though the placement is repetitive in a 2D corridor layout, the combats aren't repetitive because of boxes use and choice of enemies. Secrets were fun to find and with adequate rewards.
If this had a 3D layout and better placement of enemies it would be a solid 5 for its time. As it is 4+.
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Did you read the file's readme?