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Author: | Dean Scott |
Title: | Pyro1 |
Download: | pyro1.zip (6a13d758a701561f41eac4d0b17f0d1d) |
Filesize: | 487 Kilobytes |
Release date: | 16.11.1996 |
Homepage: | |
Additional Links: | Crash's • |
Type: | Single BSP File(s) |
BSP: ![]() ![]() ![]() ![]() |
Download | Skill | Length | Player | Protocol | Date |
---|---|---|---|---|---|
pyro1 | Normal | 4m28s | Spirit | 15 | 2014-08-17 |
pyro1 | Nightmare | 5m39s | Esrael | 666 | 2017-09-02 |
First run, 100 %, commentary |
Files in the ZIP archive
File | Size | Date |
---|---|---|
pyro1.txt | 3 KB | 16.11.1996 |
pyro1.bsp | 1059 KB | 16.11.1996 |
pyro1_quaddictedrepack.txt | 1 KB | 28.04.2009 |
pyro1.zip
Pyro1
Badly built map. Not worth it.This file was repackaged by Spirit. You can find the original .zip in the trash
Tags: small, bricks, underwater, cavern
Editor's Rating: Poor
User Rating:
2.2/5 with 18 ratings
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Not that bad considering its time, but not good either. Average-
Enough detailed, but such roughly...
This map suffers from a distinct lack of action. There are many empty rooms and open area with the potential for big, fun encounters that are merely squandered.
Pyro1 on The Quake Grave
I have to agree with Cocerello and Noxat above. It's an average map with some decent rooms that really needed to be filled with more fights. I think the end fight is a good indicator of this with 1 shambler in a giant room all alone. It's a little off putting.
However, this was a good start for a first time mapper. It shows potential.
I was kind of torn on this one. I agree with the aforementioned comments on emptiness and lack of action, but other than that, I'd say the build work was decent for its time, if not a bit inconsistent: Some rooms look really simple and empty while some look pretty nice, such as the one with the pentagram and the cavern.
Maybe it's just me not having played in a while, but playing this map was still fun enough to warrant a 3/5 for me at the time of writing this review. We'll see, if I change my mind later on.
Good short beginner's first map from 1996. I liked the orange texture theme that the map provided and the final courtyard where you battle the shambler at the end of the map was pretty impressive. I liked the level designer's idea of having the quake one symbol cast a shadow over the courtyard was pretty interesting. Overall this was a good first map from the author and would give this map a three out of five rating even though their is some texture alignment issues present. This map is still a functional, playable map that is worth a quick play through.
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Did you read the file's readme?