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Screenshot of pyro4
Author:Dean Scott
Title:Pyro4 - The Awakening
Download:pyro4.zip (37d98c53b8f721b44ddf394df2305bb4)
Filesize:838 Kilobytes
Release date:03.04.1997
Homepage:
Additional Links: Crash's
Type:Single BSP File(s)
BSP: ✔ • PAK: ✘ • PROGS.DAT: ✘ • Custom Models/Sounds: ✘



Walkthrough demos:
DownloadSkillLengthPlayerProtocolDate
pyro4NormalSpirit152014-08-17

Files in the ZIP archive:
File Size Date
PYRO4.TXT4 KB03.04.1997
PYRO4.BSP1879 KB03.04.1997

pyro4.zip - Pyro4 - The Awakening

Simple medium sized Metal map with a Chthon boss fight.

Tags: medium, metal, lava, boss, chthon

Editor's Rating: Average
User Rating: 3/5 with 9 ratings
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ArrrCee Registered, rated this a 3 20 November 2015, 23:57

Pyro4 on The Quake Grave

Pyro 4 continues to show Dean progressing as a mapper and this is his best yet. It's unfortunate it's his last Q1 single player map. But where is Pyro3? Was it a DM map by chance?

This map is even bigger feeling than his other 2, the theme is more cohesive and the rooms vary it up a bit. The enemy placement is a bit better than the previous Pyro maps but there still could've been more I think. Overall I think this is Dean's best single player quake map and I found it to be pretty fun! Would've liked to see what he could do in Quake after this one.

Cocerello Registered, rated this a 3 21 October 2017, 22:47

Played on skill 2. 72/92 killed and no, no fish.

Huge in scale, decent and fun combats half the time, the other the enemies (knights) take long to reach the player, and only one enemy badly placed, Chthon, who most of the time his projectiles will be intercepted by the floor. Difficulty below Id maps except on the first fourth of the map and below Id maps in quantity of ammo.

There seems to be some side secret areas like in pyro2, but this time couldn't find the way to them.

3+

Repus Guest 26 November 2017, 11:39

This is a very primitive level. Simple architecture, lazily done lighting. The gameplay interest is zero.

I would recommend to avoid playing it.

JMP Registered, rated this a 3 15 July 2018, 17:05

The textures are plain, and the progression is linear, but overall I found this map quite fun. The only glaring drawback is the monster placement in the first open-air room--picking off the shambler in hard/nightmare is time-consuming without being much of a challenge.

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