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Screenshot of q1shw1sp
Author:ShadoW & negke
Title:Devastation (single player version) (5be67b0de2cb05c70c0391b724d18f93)
Filesize:825 Kilobytes
Release date:20.01.2011
Additional Links:
Type:Single BSP File(s)
BSP: ✔ • PAK: ✘ • PROGS.DAT: ✘ • Custom Models/Sounds: ✘

Files in the ZIP archive
Files in the ZIP archive:
File Size Date
q1shw1sp.bsp1252 KB20.01.2011
q1shw1sp.lit421 KB20.01.2011
q1shw1sp.map895 KB20.01.2011
q1shw1sp.txt3 KB20.01.2011

Devastation (single player version)

Small mixed-style level; the single player version of q1shw1. The GPL map source is included.

Tags: small, mixtex, source, oldschool, metal, stone, dm

Editor's Rating: Nice
User Rating:
4.2/5 with 17 ratings
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JPL 5 February 2011, 14:17
Awesome map ! Really fun playing it !!
vieil 17 February 2011, 12:09
super fun playing
Qmaster 16 March 2011, 5:02
Good quality, short map with simple secrets and a unique style that blends tech, white brick, brown brick, metal, and Gauntlet(hip3m2 I believe) themes nicely.

Could have been longer, looks like a great deathmatch level though.
Fr3n Guest 17 November 2012, 17:31
If you're going to do such an awesome mashup theme at least align the textures properly.
Cocerello Registered 14 January 2013, 0:57
A very good port of a MP to SP. Fun to play too. Difficulty ID like and ammo/health/armor OK.
Repus Guest 19 November 2017, 18:11

Well, this is a very good level. The only issue is that a player doesn't get to enjoy it for long, I think 15 minutes is the maximum time anyone would need.

Ammo/armour are balanced. The only thing which is not for my taste is the sudden quick start, i. e. you have to fight an ogre, a fiend and a spawn right away, and then the fourth monster is a shambler. I prefer little exploration first and meeting shamblers once you progress a little or in the final battle. But I can see that the authors tried to squeeze as many enemies as possible in this small level to make it intense enough for skilled quakers.

Johnny Law Registered 9 May 2022, 19:10

I replayed this just now, and it's held up really well, better than a bunch of other DM-to-SP conversions. There's a lot of challenges in getting a good SP progression out of a small interconnected map, and negke solves them nicely here. Reminds me of some of the best small-area-challenge SP jams like the Xmas jams or 768^2.

The underlying map by ShadoW is a neat structure too, and I enjoy the mixtex look.

Like other folks said above, the main problem is just that there's not more of it.

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