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Screenshot of qbb1-revised
Author:Artistical, Burnham, Cocerello, Greenwood, ish, Markie Music, Nolcoz, PalmliX, PoolboyQ, quasiotter, Rhoq, Shamblernaut, Strangework, Voidforce, zigi
Title:Quake Builder Community Blockout Project #1
Download:qbb1-revised.zip (bb0628e8389c3781a8398d629f0b6021)
Filesize:51676 Kilobytes
Release date:13.05.2020
Homepage:
Additional Links: Func_Msgboard
Type:Single BSP File(s)
BSP: ✔ • PAK: ✘ • PROGS.DAT: ✘ • Custom Models/Sounds: ✘

Files in the ZIP archive
Files in the ZIP archive:
File Size Date
gfx/env/interstellar_bk.tga3073 KB28.08.2005
gfx/env/interstellar_dn.tga3073 KB28.08.2005
gfx/env/interstellar_ft.tga3073 KB28.08.2005
gfx/env/interstellar_lf.tga3073 KB28.08.2005
gfx/env/interstellar_rt.tga3073 KB28.08.2005
gfx/env/interstellar_up.tga3073 KB28.08.2005
gfx/env/jajsundown1_bk.tga769 KB08.11.2003
gfx/env/jajsundown1_dn.tga769 KB08.11.2003
gfx/env/jajsundown1_ft.tga769 KB08.11.2003
gfx/env/jajsundown1_lf.tga769 KB08.11.2003
gfx/env/jajsundown1_rt.tga769 KB08.11.2003
gfx/env/jajsundown1_up.tga769 KB08.11.2003
gfx/env/vrkorabk.tga4097 KB28.02.2020
gfx/env/vrkoradn.tga4097 KB28.02.2020
gfx/env/vrkoraft.tga4097 KB28.02.2020
gfx/env/vrkoralf.tga4097 KB28.02.2020
gfx/env/vrkorart.tga4097 KB28.02.2020
gfx/env/vrkoraup.tga4097 KB28.02.2020
maps/qbb1_artistical.bsp33034 KB12.05.2020
maps/qbb1_artistical.lit4343 KB12.05.2020
maps/qbb1_burnham.bsp1656 KB08.05.2020
maps/qbb1_burnham.lit536 KB08.05.2020
maps/qbb1_coce.bsp781 KB11.05.2020
maps/qbb1_greenwood.bsp3785 KB12.05.2020
maps/qbb1_greenwood.lit887 KB12.05.2020
maps/qbb1_ish.bsp4268 KB10.05.2020
maps/qbb1_ish.lit875 KB10.05.2020
maps/qbb1_nolcoz.bsp1569 KB10.05.2020
maps/qbb1_nolcoz.lit432 KB10.05.2020
maps/qbb1_palmlix.bsp4757 KB12.05.2020
maps/qbb1_palmlix.lit2802 KB12.05.2020
maps/qbb1_poolboyq.bsp5789 KB12.05.2020
maps/qbb1_poolboyq.lit1454 KB12.05.2020
maps/qbb1_quasiotter.bsp425 KB12.05.2020
maps/qbb1_rhoq.bsp1402 KB12.05.2020
maps/qbb1_rhoq.lit539 KB12.05.2020
maps/qbb1_snaut.bsp1813 KB11.05.2020
maps/qbb1_snaut.lit468 KB11.05.2020
maps/qbb1_strwrk.bsp1872 KB12.05.2020
maps/qbb1_void_demo.bsp5885 KB12.05.2020
maps/qbb1_void_demo.lit1680 KB12.05.2020
maps/qbb1_zigi.bsp2159 KB12.05.2020
maps/qbb1_zigi.lit620 KB12.05.2020
music/track53.ogg8089 KB11.05.2020
music/track91.ogg3586 KB11.05.2020
qbb1poster.png3456 KB12.05.2020
qbb1readme.txt2 KB13.05.2020
readmes/qbb1_artistical.txt2 KB12.05.2020
readmes/qbb1_burnham_readme.txt3 KB12.05.2020
readmes/qbb1_cocerello.txt3 KB12.05.2020
readmes/qbb1_greenwood.txt2 KB12.05.2020
readmes/qbb1_ish.txt3 KB12.05.2020
readmes/qbb1_poolboyQ_readme.txt2 KB12.05.2020
readmes/qbb1_quasiotter readme.txt3 KB12.05.2020
readmes/qbb1_snaut_readme.txt4 KB12.05.2020
readmes/qbb1_void_readme.txt2 KB12.05.2020
readmes/qbb1_zigi.txt2 KB12.05.2020
src/blockout/blockoutreadme.txt1 KB12.05.2020
src/blockout/prototype.txt2 KB22.10.2019
src/blockout/prototype_1_2.wad978 KB02.06.2019
src/blockout/qbb1.map328 KB12.05.2020
src/blockout/readmetemplate.txt1 KB12.05.2020
src/qbb1_burnham.map656 KB08.05.2020
src/qbb1_ish.map1070 KB10.05.2020
src/qbb1_poolboyq.map2360 KB12.05.2020
src/qbb1_quasiotter.map333 KB12.05.2020
src/qbblock1_nolcoz.map1222 KB10.05.2020
src/qbblock_coce.map192 KB11.05.2020

qbb1-revised.zip - Quake Builder Community Blockout Project #1

Community mapping project with the goal of creating a full level based on a simple layout provided by Markie Music. The resulting pack features 14 small to medium-sized levels of varying themes. It comes with three custom skyboxes and two music tracks. The map sources are included.

Note: Some of these maps require a source port with increased limits + BSP2 support.


Tags: small, medium, blockout, textures, bricks, doom, skybox, music, sources, limits, bsp2

Editor's Rating: no rating (yet)
User Rating: 4.2/5 with 11 ratings
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AAS Registered, rated this a 4 3 June 2020, 20:23

Few maps are great, other are not even "meh" :/

Solomoriah Registered, rated this a 5 5 June 2020, 22:27

Hmm. Got stuck in the room in Palmlix' map where the door closes before you can get to it. Can't figure out how to get out... must be slow or something.

Vasya shkolnik Guest 16 June 2020, 23:06

Strange door on Palmlix' map, I tried to put a lot of stucked zombies to it, but is does not work, becouse door continue closing and door can squish player. May be door must be auto-open if somebody is between doors?

Cocerello Registered 17 June 2020, 13:20

Palmlix simply forgot to set up the door's closing time and did not test the map. Right now is at default's time. I also tried to do the same as Vasya and use the zombies, or rely on bunny hopping, before i noticed it was at the default wait.

About the pack, it is interesting in seeing how each person took the theme, with some changing the layout while keeping the size, scale and shape of the rooms, others did the opposite, and a third group changed nothing but the brushwork detail. There is some maps who put a novel design there for the gameplay.

On the other side, there is a group of maps who put too much focus on eyecandy and lack severely on gameplay and others where it is directly impossible to finish them, with some where it is clear that they weren't tested even once. In my map it was more like the opposite so i did not add any eyecandy and the looks are only there to enhance gameplay, hence the unfinished tag.

PalmliX Registered, rated this a 5 31 July 2020, 18:23

I have to confess something with the door issue on my map, it wasn't a case of forgetting to set the closing time and not testing, it's actually worse than that in a way because it was actually MY IDEA to have the door close too fast.

The idea was that the player would have to bunnyhop/strafejump to get out of the room in time before the door closes. IF they are successful in reaching the right speed to leave the room before the door closes, it actually triggers a couple shamblers to spawn in and blocks their escape until they win the battle.

The major mistake I made was assuming that most/all Quake players would be able to bunnyhop out of the room quickly enough to trigger that encounter and get out. It's a mistake I'll never make again, my apologies to all rightfully frustrated players.

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