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Screenshot of quadrx6
Title:Quatrotsky (f3d31c2ab203ef29a7e28646a083de8b)
Filesize:851 Kilobytes
Release date:29.06.2005
Additional Links:
Type:Single BSP File(s)
BSP: ✔ • PAK: ✘ • PROGS.DAT: ✘ • Custom Models/Sounds: ✘

Files in the ZIP archive
Files in the ZIP archive:
File Size Date
quadrx6_quaddictedrepack.txt1 KB28.04.2009
Quatrotsky.txt2 KB29.06.2005
Quadrx6.bsp1896 KB29.06.2004


Medium sized Wizard castle with many in- and outdoor areas and water/lava bits.
This file was repackaged by Spirit. You can find the original .zip in the trash

Tags: wizard, medieval

Editor's Rating: Average
User Rating:
3/5 with 6 ratings
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Allister Registered 5 February 2017, 14:58

Wtf is up with this map. Half the map is open from the start and you're overwhelmed with all the places you can go. I guess I went through all the wrong places because I was still killing monsters with the default shotgun after I've already killed 70 out of 160 or so of them. Everything up to and including fiends and hell knights. No idea where to go after you've explored most of everything, you were expected to find one or two near-invisible door ways, as if they were a secret. I didn't care anymore half-way through and just started no clipping through the all walls. Speaking of, there were no secrets in this map. The pentegram and quad were placed in the worst possible locations, to be used on one monster a piece. Map was a frankenstein on the texturing part.

JMP Registered 6 February 2017, 1:25

I really enjoyed this map's non-linearity. The basic weaponry didn't bother me; I always used to scratch-start the original id levels to make them more challenging, so this was the same thing.

Contra the previous comment, the quad is actually well-located. [SPOILER] To take advantage of it, the player has to wait until the lift at the other end of the room works. The lift goes up to a teleport that leads to a room with a shambler and a bunch of other monsters.[/SPOILER]

The only major drawback is that the player has to do a fair amount of backtracking, which is a hassle and can initially be confusing since the map isn't linear. Texturing is okay, although I think the lava room doesn't mesh with the rest of the map.

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