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Author: | Zwiffle |
Title: | Dimension of the Doomed |
Download: | qx11_z1.zip (c543ecf0de73f6aadbc57e0ddff6bafe) |
Filesize: | 1868 Kilobytes |
Release date: | 25.06.2011 |
Homepage: | |
Additional Links: | |
Type: | Single BSP File(s) |
BSP: ![]() ![]() ![]() ![]() |
Files in the ZIP archive
File | Size | Date |
---|---|---|
necroswtfseriously.txt | 2 KB | 23.06.2011 |
qx11_z1.bsp | 4728 KB | 23.06.2011 |
qx11_z1.txt | 3 KB | 25.06.2011 |
qx11_z1.zip
Dimension of the Doomed
Medium-sized base/wizard map where two Quake dimensions clash.Tags: medium, base, wizard, castle, hard
Editor's Rating: Nice
User Rating:
4.3/5 with 35 ratings
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Just why is this game listed as four-star?
5/5
Replayed this, really enjoyed it. Lots of cannon fodder in the form of enforcers and grunts, but also a lot of open ground and cover so the hitscan and lasers don't get annoying. Good interconnectivity, nice to have a few different routes to choose from. I appreciate maps that don't restrict the player's movement too much and allow for dodging, trickjumping etc. All in all, quite good.
This map has a lot to recommend it: a unique concept, attention to detail, and good secrets. Only reason I don't give this a 5 is the repetitive combat. Still, it's definitely worth playing.
Oh, this is beautiful! Lots of enjoyable base-blasting, then a very well handled segue into a dungeon-dimension area. Carefully set up combats, but perhaps a tad easy on Hard (especially at the end). Most enjoyable.
This is one of the most unusual levels I've seen built for Quake. I expected a certain style (typical for Quake levels), but this level stands out. It's very wide horizontally and feels more like several decks of a space ship from sci-fi movies. Also the transition to medieval setting mentioned above is nice (and unexpected).
In general it feels very fresh. About 15-20 minutes of solid gameplay are guaranteed.
Fr3n might just be right. As far as I'm concerned however, I rarely give the highest rating to maps, they usually need to be truly exceptional and I need to see myself playing them again some day to unravel all their secrets or just to connect again with a special atmosphere.
So I'd be tempted to rate this as "Nice" like the editors did. The combat was indeed not much of a challenge even in Nightmare, and it doesn't strike me as "exceptional". I'd be curious to find the secrets I missed, but I don't think I'll ever be obsessed by this. On the other hand, the idea was nicely executed, and I don't really have any flaws to point out, so I'll rate this 4/5.
This is a great level. It's has a neat concept that has been executed quite well: a nonlinear layout with nice interconnectivity, pleasant gameplay and aesthetics, and a solid replay value.
Excelent excelent excelent,its a blood fest, but 10\5 thats how good it is.
Great map with very clear progress delineations, albeit not tightly linear. Very good sense of space, allowing just enough room for the 'Quake' speed to feel relatively well adjusted, while maintaining proper combat dynamics. Nice difficulty balance - I was not thinking of the stage to be either too hard or too easy during "Normal" gameplay, which is in favor; good difficulty balance, should make itself invisible, rather than becoming problematic. While I kind of like the 'Doom' vibes in 'Quake' - to an extent - I doubt whether the "base" and the "medieval" themes, do mesh together well in the "Dimension of the Doomed"; in fact, they do not mesh together at all. The map, felt to me rather like some "two forts" style multiplayer-orientated arena, places around - giving it a bit forced demeanor in terms of singleplayer criteria.
Apart from the latter, a very good map.
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