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Screenshot of ravenous
Author:Jon Richter
Title:Ravenous
Download:ravenous.zip (dda31c65e199a1264fba3064d8fd31e4)
Filesize:10166 Kilobytes
Release date:01.11.2021
Homepage:
Additional Links:
Type:Single BSP File(s)
BSP: ✔ • PAK: ✘ • PROGS.DAT: ✘ • Custom Models/Sounds: ✘

Files in the ZIP archive
Files in the ZIP archive:
File Size Date
ravenous3.bsp5794 KB01.11.2021
ravenous3.lit1357 KB01.11.2021
ravenous3.map3843 KB01.11.2021
ravenous3.pts71 KB28.10.2021
ravenous3readme.docx16 KB01.11.2021
ss_caves1.png249 KB29.10.2021
ss_caves2.png286 KB29.10.2021
ss_mansionfront.png302 KB29.10.2021
ss_mansionhall.png476 KB29.10.2021
ss_mansionlibrary.png544 KB29.10.2021
ss_mansionnursery.png573 KB29.10.2021
ss_mansionstudy.png380 KB29.10.2021
track20.ogg4311 KB25.10.2021

ravenous.zip

Ravenous

Smallish castle with a library and 'digestive dungeon' beneath. Comes with a custom music track and a few screenshots. The map source is included.

Note: This map requires a source port with increased limits.


Tags: small, medieval, castle, library, realism, limits, source

Editor's Rating: no rating (yet)
User Rating:
2.9/5 with 18 ratings
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The Silent Registered 6 November 2021, 12:17

Strange use of textures, blocky architecture, a few good ideas. Unchallenging combat: almost all monsters can be taken out from afar, or get stuck in arhitecture (even in what is intended to be a challenging gameplay step). Bad lighting. Pretty nice, if it's a first attempt.

The_Pirate Registered 6 November 2021, 16:26

First map? Good try! There is quite a few good ideas, but also some... strange...? I'm looking forwad to what J.R. will do in the future! :)

Solomoriah Registered 7 November 2021, 16:42

Looks kind of basic, but actually quite fun to play! Looking forward to more from Jon.

colossusHQ Registered 8 November 2021, 5:40

Good attempt for a first map It was fun getting involved in your narrative even if a bit memey. However I admit gave some good laughs. Realistic architecture isn't always the best for quake because of player speed, needs more gameplay less "interior design" difficulty settings should have changes and the shambler at the end gets stuck on the door

3/5 We will watch your career with great interest.

Jehannum Registered 14 November 2021, 16:30

It's great to see the number of first-time mappers sharing their work on here, and interesting to see what's been crawling around inside their heads.

And like the others that have commented, I'll be looking forward to Jon's future releases. Keep 'em coming!

MikeTaylor Registered 4 March 2022, 0:16

Well, I really enjoyed this! I have played a lot of maps recently that are technically far more advanced, but nowhere near as much fun. Despite the blockiness and the overlighting, this really felt like exploring a real space, solving (easy) puzzles along the way. And it was gratifying to get all six secrets as well as all of the (disappointingly low total of) 35 kills.

A promising debut: there's lots of room for Jon Richter to improve his mapping technique here, but also a nice sense of narrative. And that is so important.

Mazu Registered 7 July 2022, 18:35

Charming map with a cool vibe. Quake gameplay is hidden beneath there somewhere while focus clearly being on light storytelling and environment. You just need a different type of mindset going into this one!

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