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Author: | negke |
Title: | Egyptgington |
Download: | retrojam6_negke.zip (24d47e83ece7daef9ab4db528c93a815) |
Filesize: | 3480 Kilobytes |
Release date: | 27.08.2017 |
Homepage: | http://negke.quaddicted.com |
Additional Links: | Func_Msgboard • |
Type: | Single BSP File(s) |
BSP: ![]() ![]() ![]() ![]() |
Files in the ZIP archive
File | Size | Date |
---|---|---|
progs.dat | 407 KB | 27.08.2017 |
retrojam6_negke.bsp | 5654 KB | 27.08.2017 |
retrojam6_negke.ent | 161 KB | 27.08.2017 |
retrojam6_negke.lit | 2804 KB | 27.08.2017 |
retrojam6_negke.map | 3402 KB | 27.08.2017 |
retrojam6_negke.txt | 4 KB | 27.08.2017 |
retrojam6_negke.zip
Egyptgington
Medium-sized Egyptian pyramid level, originally started for the Retro Map Jam 6 community event. The map source is included.Note: This map requires either a source port with increased limits, or needs to be run as a mod using the included progs.dat file.
Tags: medium, egypt, pyramid, tomb, limits, source, ancient, puzzle, labyrinth, maze, obscure, dungeon, traps, secrets, complex, dark, atmospheric, moody, ruins, sand, desert, architecture, geometry
Editor's Rating: Excellent
User Rating:
4.2/5 with 45 ratings
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Really cool map from negke, probably one of his best. The exterior of the pyramid is barren and desolate, a good setup for the partly cramped and increasingly obscure and mechanical interior. The interior brushwork is detailed and very nice, and of course in truest negke fashion the layout is a fine, tightly-wrought piece of geometry. Great stuff, I'm glad it was finished and released.
Hint: Don't get lost searching for the button to lower the SK pillar. It's right there in the room below that you enter after bringing down the stairs.
Such fantastic and unusual atmosphere/architecture.
Egyptington on The Quake Grave
It's really too bad that this map didn't make the original release for map jam 6 because would've been a real stand out map, among a bunch of other stand out maps. The map flows well, has a lot of great events throughout and some fun combat areas too! The only real critique I have has already been mentioned in the comments for the miss-able button down in the pyramid. You'll see it in the video as I talk about it. Great map otherwise though, nice work!
I, too, missed the silver-key button. Thank you, Negke, for popping up here with the hint!
Otherwise, I loved this right up to the point where the giant rock spawns descended.
Anyway, I finally killed the rock spawns, and finished with all 101 kills and 4 of the 5 secrets. All very satifying.
Cool map, nice challenge.
I nominated this for best vanilla map in the 2018 Quake Awards. Really good exploration-y gameplay here; it's such a tangle of routes that it has potential to be confusing, but I think the sightlines and monster placements are set up well to keep drawing you in more or less the right direction. I love the general look-n-feel of indiana jones tomb raidering!
I played it on Hard. I almost never have ammo problems in maps but things were tight here... which was actually good & challenging, until the very end. Especially because of the rockspawns I didn't have nearly enough ammo to get all the kills and so I just had to run for it. Obviously "running away" is a legit way to exit a map but it felt less satisfying.
While Retro Jam 6 was already really good, this bonus map is outstanding. The dimensions of the place are breathtaking and the Egyptian theme is extremely well executed. Also there's some interaction with your environment, e.g. you would have to pick up an artifact and insert it into a socket or find a gem and put it into a pedestal. The ending is also ingenious, especially considering no extra QuakeC code has been used here.
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Did you read the file's readme?