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Screenshot of retrojam6_negke
Author:negke
Title:Egyptgington
Download:retrojam6_negke.zip (24d47e83ece7daef9ab4db528c93a815)
Filesize:3480 Kilobytes
Release date:27.08.2017
Homepage:http://negke.quaddicted.com
Additional Links: Func_Msgboard
Type:Single BSP File(s)
BSP: ✔ • PAK: ✘ • PROGS.DAT: ✔ • Custom Models/Sounds: ✘

Files in the ZIP archive
Files in the ZIP archive:
File Size Date
progs.dat407 KB27.08.2017
retrojam6_negke.bsp5654 KB27.08.2017
retrojam6_negke.ent161 KB27.08.2017
retrojam6_negke.lit2804 KB27.08.2017
retrojam6_negke.map3402 KB27.08.2017
retrojam6_negke.txt4 KB27.08.2017

retrojam6_negke.zip

Egyptgington

Medium-sized Egyptian pyramid level, originally started for the Retro Map Jam 6 community event. The map source is included.

Note: This map requires either a source port with increased limits, or needs to be run as a mod using the included progs.dat file.


Tags: medium, egypt, pyramid, tomb, limits, source, ancient, puzzle, labyrinth, maze, obscure, dungeon, traps, secrets, complex, dark, atmospheric, moody, ruins, sand, desert, architecture, geometry

Editor's Rating: Excellent
User Rating:
4.2/5 with 45 ratings
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Lane Powell Registered 1 September 2017, 7:25

Really cool map from negke, probably one of his best. The exterior of the pyramid is barren and desolate, a good setup for the partly cramped and increasingly obscure and mechanical interior. The interior brushwork is detailed and very nice, and of course in truest negke fashion the layout is a fine, tightly-wrought piece of geometry. Great stuff, I'm glad it was finished and released.

negke Registered 10 September 2017, 19:11

Hint: Don't get lost searching for the button to lower the SK pillar. It's right there in the room below that you enter after bringing down the stairs.

Anon Guest 10 October 2017, 16:16

Such fantastic and unusual atmosphere/architecture.

ArrrCee Registered 27 November 2017, 20:00

Egyptington on The Quake Grave

It's really too bad that this map didn't make the original release for map jam 6 because would've been a real stand out map, among a bunch of other stand out maps. The map flows well, has a lot of great events throughout and some fun combat areas too! The only real critique I have has already been mentioned in the comments for the miss-able button down in the pyramid. You'll see it in the video as I talk about it. Great map otherwise though, nice work!

MikeTaylor Registered 4 January 2018, 0:39

I, too, missed the silver-key button. Thank you, Negke, for popping up here with the hint!

Otherwise, I loved this right up to the point where the giant rock spawns descended.

MikeTaylor Registered 5 January 2018, 16:26

Anyway, I finally killed the rock spawns, and finished with all 101 kills and 4 of the 5 secrets. All very satifying.

death112 Registered 4 March 2018, 18:17

Cool map, nice challenge.

Johnny Law Registered 21 July 2018, 21:07

I nominated this for best vanilla map in the 2018 Quake Awards. Really good exploration-y gameplay here; it's such a tangle of routes that it has potential to be confusing, but I think the sightlines and monster placements are set up well to keep drawing you in more or less the right direction. I love the general look-n-feel of indiana jones tomb raidering!

I played it on Hard. I almost never have ammo problems in maps but things were tight here... which was actually good & challenging, until the very end. Especially because of the rockspawns I didn't have nearly enough ammo to get all the kills and so I just had to run for it. Obviously "running away" is a legit way to exit a map but it felt less satisfying.

NightFright Registered 14 September 2021, 16:00

While Retro Jam 6 was already really good, this bonus map is outstanding. The dimensions of the place are breathtaking and the Egyptian theme is extremely well executed. Also there's some interaction with your environment, e.g. you would have to pick up an artifact and insert it into a socket or find a gem and put it into a pedestal. The ending is also ingenious, especially considering no extra QuakeC code has been used here.

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