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Screenshot of rhoqdoom_mbei
Author:Rhoq
Title:Mars Base Excavation Incident
Download:rhoqdoom_mbei.zip (b2b1ece503353a099ce14808789d696c)
Filesize:12391 Kilobytes
Release date:30.03.2020
Homepage:
Additional Links: Func_Msgboard
Type:Partial conversion
BSP: ✔ • PAK: ✘ • PROGS.DAT: ✔ • Custom Models/Sounds: ✔



Walkthrough demos:
DownloadSkillLengthPlayerProtocolDate
rhoqdoom_mbeiNightmare0h09m21sArcaneFiend6662020-04-29
Full completion of the map.

Files in the ZIP archive
Files in the ZIP archive:
File Size Date
gfx/env/mars_bk.tga769 KB21.06.2019
gfx/env/mars_dn.tga769 KB21.06.2019
gfx/env/mars_ft.tga769 KB21.06.2019
gfx/env/mars_lf.tga769 KB21.06.2019
gfx/env/mars_rt.tga769 KB21.06.2019
gfx/env/mars_up.tga769 KB21.06.2019
gfx/env/sock_license.txt1 KB21.06.2019
maps/rhoqdoom_mbei.bsp4134 KB30.03.2020
maps/rhoqdoom_mbei.lit2129 KB30.03.2020
music/Track11.mp38111 KB21.07.2016
progs.dat324 KB29.03.2020
rhoqdoom_mbei.txt3 KB30.03.2020

rhoqdoom_mbei.zip

Mars Base Excavation Incident

Large Doom-style level using original Doom textures. It starts out in a remake/conversion of E1M1 and provides a journey through various base and underground/marble temple areas, effectively using a Doom-like layout. Comes with a custom skybox and a music track.

Note: This map requires a source port with increased limits.


Tags: large, doom, remake, base, marble, skybox, music, limits

Editor's Rating: no rating (yet)
User Rating: 4.4/5 with 18 ratings
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ShadowRunnerX2 Guest 2 May 2020, 15:28

Great map with a nostalgic doom feeling with e1m1 intro! The transition between a tecbase and medieval feels very nice as you go deeper on the level!

The Silent Registered 2 June 2020, 12:06

Nice Doom homage with really though gameplay on NM. Great brushwork and progression!

The Silent Registered 2 June 2020, 12:27

Great music track, too.

JMP Registered 29 July 2020, 3:02

I'm generally not a fan of Doom-themed Quake maps, but this does a good job of melding Doom architecture and textures with Quake gameplay. I'll second ShadowRunner's comment that the transitions from one visual theme to the next are very well done. Actually, the whole map looks good except for one button texture that seems off to me. The map has a bunch of highlights, but I particularly like the toxic waste pool with rising and falling platforms and the "plot twist" near the start.

erc Registered 7 October 2020, 23:40

Wow, this must be one of the best, if not the best Doom-themed map I've ever played for Quake. Spot-on brushwork and gameplay highly reminiscent of the aforementioned game yet that still feels Quake-y enough. An half-an-hour ride that never gets stale.

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