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Author: | Tyler McNamee |
Title: | Tyger's Lair |
Download: | rjty.zip (ae42e8bb4acfef05251c3e7b975015dd) |
Filesize: | 348 Kilobytes |
Release date: | 12.04.1997 |
Homepage: | |
Additional Links: | Crash's • |
Type: | Single BSP File(s) |
BSP: ![]() ![]() ![]() ![]() |
Files in the ZIP archive
File | Size | Date |
---|---|---|
rjty.bsp | 714 KB | 12.04.1997 |
rjty.txt | 2 KB | 12.04.1997 |
rjty.zip
Tyger's Lair
Small and pointless whatever.Tags: small, stone
Editor's Rating: Crap
User Rating:
1.8/5 with 21 ratings
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"Small and pointless whatever"? While this description is funny, it is not very accurate. I would rather call it a "spacious but plain and blocky dungeon". And this is another map that does not deserve a "crap" rating, in my opinion.
For a 1997 beginner map, it is really not too bad. There do not seem to be any technical problems and the map features some inventive moments with moving structures and fairly clever and rewarding secrets.
Its main (interrelated) downfalls are aesthetics and scale: it's a perfectly functional map, but it looks very bland, and it seems a little too spacious for the sparse detail and limited monster population.
agreed. in fact, the description is what got my attention.
I agree with the above posters 's comments and feel this is a functional however under detailed map. This map had potential to be a great quake map however the level designer should have spent more time reducing the space and working on detailing the architecture of the level. As a result I can only give this map a two out of five rating and recommend downloading it only if you are interested in underdeveloped maps from quake's early modding scene.
The visuals aren't good, and the design is very clearly from someone just learning how to use the 'hollow' feature of the editor. I played this purely out of interest to see what a '1 star' map was like, but ended up kind of enjoying the gameplay, which I guess counts for something.
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Did you read the file's readme?