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Author: | XeNoN |
Title: | Return to Earth |
Download: | rte.zip (656dc686c8d8bad7c05ac2ebac1c6614) |
Filesize: | 1241 Kilobytes |
Release date: | 22.07.2001 |
Homepage: | http://www.planetquake.com/xenon |
Additional Links: | |
Type: | Single BSP File(s) |
BSP: ![]() ![]() ![]() ![]() |
Files in the ZIP archive
File | Size | Date |
---|---|---|
maps/blood.bsp | 1176 KB | 24.07.2001 |
maps/fate.bsp | 1285 KB | 24.07.2001 |
maps/temple.bsp | 1185 KB | 24.07.2001 |
maps/ware1.bsp | 466 KB | 24.07.2001 |
rte.txt | 8 KB | 24.07.2001 |
rte.zip
Return to Earth
Four maps that gradually become more elaborate and sophisticated, mirroring the author's growth as a level designer.Note: this file was repacked by Spirit.
Tags: mini episode, base, temple, mixtex, nonlinear, maze
Editor's Rating: Crap
User Rating:
1.4/5 with 15 ratings
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it was more fond beginner nostalgia rather than a ""joke" release". i know it sucked but i made that clear in the txt :P
I enjoyed this pack. The maps are technically bad, but they make up for their lack of sophistication with plenty of raw creativity and charm. Purposefully stringing “bad” maps together into a mini-episode like this was a brilliant idea; the consistently primitive style thus becomes its own aesthetic.
Cautiously recommended – provided you are able to look past very rough execution and appreciate the creative spirit beneath.
If you are playing this in Quakespasm: I found that I had to disable overbright lighting ("gl_overbright 0" in the console) to get the lighting to look as intended.
Quite good for first maps, combat and layout wise. All can be completed with no cheats.
Some of the textures was interesting (the base one and the one for the doors, for example).
GOOD 4 NAO
I strongly encourage creativity and imagination rather than academic dull Quake mapping :) So I'll sure check this out !
The layout and gameplay on the last map is quite good, all considered. Everything else is just terrible.
waste of memory space
I tried to have fun with the thought 'oh haha this pack sucks'. Ok, I tried.
I like the puzzles in the third map. It's too bad the author didn't run with that idea and turn it into a serious map.
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Did you read the file's readme?