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Author: | Jonas N.P. Lindstrom |
Title: | The Base of Sadlark |
Download: | sadlark3.zip (738851390fe217b6f13845868da9d463) |
Filesize: | 854 Kilobytes |
Release date: | 03.08.1997 |
Homepage: | |
Additional Links: | Crash's • |
Type: | Single BSP File(s) |
BSP: ![]() ![]() ![]() ![]() |
Files in the ZIP archive
File | Size | Date |
---|---|---|
sadlark3.txt | 3 KB | 03.08.1997 |
sadlark3.bsp | 2001 KB | 04.06.1997 |
sadlark3.zip
The Base of Sadlark
Medium sized base map with many oddly or unaligned textures.Tags: medium, idbase, traps
Editor's Rating: Poor
User Rating:
2.9/5 with 9 ratings
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Played on skill 2.
Overall is decent, but it is quite different from the first one, avoiding the progression system entirely.
On one side has good progression, layout and ideas, but some encounters are completely unfair or on the side of impossible (that demon), its lacking ammo a around half the map, and its easy to get stuck for the enemies or the player in some encounters. The misaligned textures weren't as frequent as expected and didn't hurt the experience.
Same as the previous map it points out to sadstart, which isn't anywhere. It is a pity.
It is a very good map, especially when considering the age of it, but somehow it doesent... Trigger me.
Good ideas, good brushwork, but it feels kinda lifeless compared to Lindstroms other works.
Nevertheless, a good map, and certainly worth playing!
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Did you read the file's readme?