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Screenshot of sadlark3
Author:Jonas N.P. Lindstrom
Title:The Base of Sadlark (738851390fe217b6f13845868da9d463)
Filesize:854 Kilobytes
Release date:03.08.1997
Additional Links: Crash's
Type:Single BSP File(s)
BSP: ✔ • PAK: ✘ • PROGS.DAT: ✘ • Custom Models/Sounds: ✘

Files in the ZIP archive
Files in the ZIP archive:
File Size Date
sadlark3.txt3 KB03.08.1997
sadlark3.bsp2001 KB04.06.1997

The Base of Sadlark

Medium sized base map with many oddly or unaligned textures.

Tags: medium, idbase, traps

Editor's Rating: Poor
User Rating:
2.9/5 with 9 ratings
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Cocerello Registered 13 October 2017, 19:17

Played on skill 2.

Overall is decent, but it is quite different from the first one, avoiding the progression system entirely.

On one side has good progression, layout and ideas, but some encounters are completely unfair or on the side of impossible (that demon), its lacking ammo a around half the map, and its easy to get stuck for the enemies or the player in some encounters. The misaligned textures weren't as frequent as expected and didn't hurt the experience.

Same as the previous map it points out to sadstart, which isn't anywhere. It is a pity.

The_Pirate 10 December 2020, 16:18

It is a very good map, especially when considering the age of it, but somehow it doesent... Trigger me.

Good ideas, good brushwork, but it feels kinda lifeless compared to Lindstroms other works.

Nevertheless, a good map, and certainly worth playing!

[This comment had to be restored. See this thread for context. This means that there might be problems with its formatting or content missing. The information if the user posted while being logged in was not restored. -Spirit]

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