Or would you like to register?

Author: | SgtCrispy |
Title: | Can't Stop Me Now |
Download: | sc_csmn.zip (2f2c1ad7c40cb305d399036e32eb374a) |
Filesize: | 1286 Kilobytes |
Release date: | 31.07.2020 |
Homepage: | |
Additional Links: | Func_Msgboard • Updated version • |
Type: | Single BSP File(s) |
BSP: ![]() ![]() ![]() ![]() |
Files in the ZIP archive
File | Size | Date |
---|---|---|
sc_CSMN.bsp | 3241 KB | 30.07.2020 |
sc_CSMN.txt | 3 KB | 31.07.2020 |
sc_csmn.zip
Can't Stop Me Now
Small oldschool base level.Note: An updated version is available here.
Tags: small, base, oldschool
Editor's Rating: no rating (yet)
User Rating:
3.7/5 with 24 ratings
You can NOT add ratings
if you are not logged in.
You can NOT add ratings
if you are not logged in.
Clicked the "updated version" link, and I have to say, that's a really wild 404 page.
NB: I downloaded this a while ago, and missed the updated version.
Compact. The geometry is a little rough and basic in many places, but it's a fun romp through a tight little map. I played it on nightmare and the health and armour balance was perfect. I was never able to relax despite a fairly sparse monster population. One criticism is that if you take the wrong door at the beginning the map is near-impossible. I kept getting killed until I reloaded and took the NG from the start. GL secret was a cool area, sandwiching the player between a low ceiling and narrow walkways over a black abyss felt effectively vertiginous. Nice job winding the secrets back into the main level flow.
Power coil design in the exit room was a standout for me visually. And I always appreciate the first spawn being the last :)
Oh, two more things: also forgot, I really liked the room with the big walkways. The slopes + ogre grenade bounce were lethal, nice job!
And FYI caps on mapnames is a slight pain in the arse for weirdos like me playing Quake on Linux.
The link to the update is working fine for me.
Very enjoyable ID-style base map with interesting areas to explore (especially the grenade-launcher secret, as holaareola rightly says) and a nice balance between areas where sniping works and a few where you just have to leap in and get your hands dirty. Respawning the biosuit would have been nice, though.
Can't Stop Me Now on The Quake Grave
I like a good base map every now and again, and this one is decent but I think that while the fights were good (especially the fight right before the end) that there could've been more variety in the enemies used. I know that some authors don't like to mix the monsters between the 2 themes in Quake but I say find a way to mix them together vary it up! Nice work, looking forward to your next one! ;)
I love old-school id-style maps like this. The grenade launcher secret was particularly cool.
This map deserves a bit more that what it got. The level design and progression, not to mention the interconnectedness and very well planned secrets are superb. Bravo to the author.
Post a Comment
Your comment will be parsed with Markdown!Keep the comments on topic and do not post nonsense.
Did you read the file's readme?