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Screenshot of sc_csmn
Title:Can't Stop Me Now (2f2c1ad7c40cb305d399036e32eb374a)
Filesize:1286 Kilobytes
Release date:31.07.2020
Additional Links: Func_MsgboardUpdated version
Type:Single BSP File(s)
BSP: ✔ • PAK: ✘ • PROGS.DAT: ✘ • Custom Models/Sounds: ✘

Files in the ZIP archive
Files in the ZIP archive:
File Size Date
sc_CSMN.bsp3241 KB30.07.2020
sc_CSMN.txt3 KB31.07.2020

Can't Stop Me Now

Small oldschool base level.

Note: An updated version is available here.

Tags: small, base, oldschool

Editor's Rating: no rating (yet)
User Rating:
3.7/5 with 24 ratings
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Solomoriah Registered 9 August 2020, 7:15

Clicked the "updated version" link, and I have to say, that's a really wild 404 page.

holaareola Registered 2 September 2020, 15:33

NB: I downloaded this a while ago, and missed the updated version.

Compact. The geometry is a little rough and basic in many places, but it's a fun romp through a tight little map. I played it on nightmare and the health and armour balance was perfect. I was never able to relax despite a fairly sparse monster population. One criticism is that if you take the wrong door at the beginning the map is near-impossible. I kept getting killed until I reloaded and took the NG from the start. GL secret was a cool area, sandwiching the player between a low ceiling and narrow walkways over a black abyss felt effectively vertiginous. Nice job winding the secrets back into the main level flow.

Power coil design in the exit room was a standout for me visually. And I always appreciate the first spawn being the last :)

holaareola Registered 2 September 2020, 15:37

Oh, two more things: also forgot, I really liked the room with the big walkways. The slopes + ogre grenade bounce were lethal, nice job!

And FYI caps on mapnames is a slight pain in the arse for weirdos like me playing Quake on Linux.

Mugwump Registered 7 September 2020, 17:35

The link to the update is working fine for me.

MikeTaylor Registered 8 October 2020, 18:01

Very enjoyable ID-style base map with interesting areas to explore (especially the grenade-launcher secret, as holaareola rightly says) and a nice balance between areas where sniping works and a few where you just have to leap in and get your hands dirty. Respawning the biosuit would have been nice, though.

ArrrCee Registered 29 November 2020, 2:28

Can't Stop Me Now on The Quake Grave

I like a good base map every now and again, and this one is decent but I think that while the fights were good (especially the fight right before the end) that there could've been more variety in the enemies used. I know that some authors don't like to mix the monsters between the 2 themes in Quake but I say find a way to mix them together vary it up! Nice work, looking forward to your next one! ;)

JMP Registered 7 May 2022, 2:52

I love old-school id-style maps like this. The grenade launcher secret was particularly cool.

rchavp Registered 8 October 2022, 15:15

This map deserves a bit more that what it got. The level design and progression, not to mention the interconnectedness and very well planned secrets are superb. Bravo to the author.

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