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Author: | Andrew Yoder, Artistical, Axebeard, Burnham, Greenwood, khreathor, MortalMaxx, Nolcoz, Pinchy, Ryan Trawick, Ubiquitous |
Title: | Quake Sewer Jam |
Download: | sewerjam.zip (834495976588b4baffc24a5aad425458) |
Filesize: | 89522 Kilobytes |
Release date: | 02.09.2019 |
Homepage: | |
Additional Links: | Func_Msgboard • Screenshot poster • Teaser trailer • |
Type: | Partial conversion |
BSP: ![]() ![]() ![]() ![]() |
Files in the ZIP archive
File | Size | Date |
---|---|---|
docs/swjam_axebeard.txt | 3 KB | 31.08.2019 |
docs/swjam_burnham_readme.txt | 3 KB | 31.08.2019 |
docs/swjam_greenwood.txt | 2 KB | 31.08.2019 |
docs/swjam_maxx.txt | 2 KB | 31.08.2019 |
docs/swjam_nolcoz.txt | 1 KB | 31.08.2019 |
docs/swjam_pinchy.txt | 3 KB | 31.08.2019 |
docs/swjam_ubiquitous.txt | 2 KB | 31.08.2019 |
docs/swjam_yoder.txt | 2 KB | 01.09.2019 |
gfx/env/epiphany_bk.tga | 629 KB | 31.08.2019 |
gfx/env/epiphany_dn.tga | 664 KB | 31.08.2019 |
gfx/env/epiphany_ft.tga | 685 KB | 31.08.2019 |
gfx/env/epiphany_lf.tga | 669 KB | 31.08.2019 |
gfx/env/epiphany_rt.tga | 710 KB | 31.08.2019 |
gfx/env/epiphany_up.tga | 628 KB | 31.08.2019 |
gfx/env/moonrise_bk.tga | 3073 KB | 31.08.2019 |
gfx/env/moonrise_dn.tga | 3073 KB | 31.08.2019 |
gfx/env/moonrise_ft.tga | 3073 KB | 31.08.2019 |
gfx/env/moonrise_lf.tga | 3073 KB | 31.08.2019 |
gfx/env/moonrise_rt.tga | 3073 KB | 31.08.2019 |
gfx/env/moonrise_up.tga | 3073 KB | 31.08.2019 |
maps/models/debris_toilet_ubi.bsp | 13 KB | 31.08.2019 |
maps/models/rubble1.bsp | 14 KB | 28.07.2019 |
maps/models/rubble2.bsp | 13 KB | 28.07.2019 |
maps/models/rubblemaxx.bsp | 12 KB | 06.08.2019 |
maps/start.bsp | 1220 KB | 01.09.2019 |
maps/start.lit | 695 KB | 01.09.2019 |
maps/swjam_arma.bsp | 1193 KB | 31.08.2019 |
maps/swjam_arma.lit | 1095 KB | 31.08.2019 |
maps/swjam_artistical.bsp | 2250 KB | 31.08.2019 |
maps/swjam_artistical.lit | 913 KB | 31.08.2019 |
maps/swjam_axebeard.bsp | 11226 KB | 31.08.2019 |
maps/swjam_axebeard.lit | 2914 KB | 31.08.2019 |
maps/swjam_burnham.bsp | 1459 KB | 31.08.2019 |
maps/swjam_elithium.bsp | 1716 KB | 31.08.2019 |
maps/swjam_elithium.lit | 550 KB | 31.08.2019 |
maps/swjam_greenwood.bsp | 4086 KB | 31.08.2019 |
maps/swjam_maxx.bsp | 5030 KB | 31.08.2019 |
maps/swjam_maxx.lit | 1474 KB | 31.08.2019 |
maps/swjam_nolcoz.bsp | 6556 KB | 01.09.2019 |
maps/swjam_nolcoz.lit | 1673 KB | 01.09.2019 |
maps/swjam_pinchy.bsp | 4871 KB | 31.08.2019 |
maps/swjam_pinchy.lit | 1842 KB | 31.08.2019 |
maps/swjam_ubiquitous.bsp | 34068 KB | 31.08.2019 |
maps/swjam_ubiquitous.lit | 4809 KB | 31.08.2019 |
maps/swjam_yoder.bsp | 3181 KB | 02.09.2019 |
maps/swjam_yoder.lit | 1231 KB | 02.09.2019 |
mapsrc/rubblemaxx.map | 2 KB | 06.08.2019 |
mapsrc/start.map | 1757 KB | 01.09.2019 |
mapsrc/swjam_arma.map | 617 KB | 31.08.2019 |
mapsrc/swjam_axebeard.map | 2728 KB | 31.08.2019 |
mapsrc/swjam_burnham.map | 441 KB | 31.08.2019 |
mapsrc/swjam_elithium.map | 963 KB | 31.08.2019 |
mapsrc/swjam_maxx.map | 3793 KB | 31.08.2019 |
mapsrc/swjam_nolcoz.map | 3112 KB | 01.09.2019 |
mapsrc/swjam_pinchy.map | 4413 KB | 31.08.2019 |
mapsrc/swjam_ubiquitous.map | 10081 KB | 31.08.2019 |
mapsrc/swjam_ubiquitous.wad | 2944 KB | 31.08.2019 |
mapsrc/swjam_yoder.map | 3377 KB | 31.08.2019 |
music/track48.mp3 | 2200 KB | 31.08.2019 |
music/track48.ogg | 3331 KB | 31.08.2019 |
music/track55.ogg | 7147 KB | 31.08.2019 |
music/track77.mp3 | 14701 KB | 02.09.2019 |
music/track77.ogg | 17386 KB | 02.09.2019 |
progs.dat | 531 KB | 31.08.2019 |
progs/beam.mdl | 9 KB | 28.07.2019 |
progs/drip.spr | 1 KB | 28.07.2019 |
progs/dripBr.spr | 1 KB | 31.08.2019 |
progs/dripmaxx.spr | 1 KB | 29.07.2019 |
progs/eel2.mdl | 174 KB | 28.07.2019 |
progs/eelgib.mdl | 29 KB | 28.07.2019 |
progs/eelhead.mdl | 51 KB | 28.07.2019 |
progs/explod2.spr | 92 KB | 28.07.2019 |
progs/fireball1.spr | 62 KB | 28.07.2019 |
progs/hydra.mdl | 275 KB | 28.07.2019 |
progs/hydragib.mdl | 84 KB | 28.07.2019 |
progs/misc_player.mdl | 550 KB | 05.01.2018 |
progs/shell.mdl | 6 KB | 28.07.2019 |
progs/smoke1.spr | 45 KB | 28.07.2019 |
progs/spark.spr | 1 KB | 28.07.2019 |
progs/sparkle1.spr | 12 KB | 28.07.2019 |
progs/splash.spr | 1 KB | 28.07.2019 |
progs/splashBr.spr | 1 KB | 31.08.2019 |
progs/splashmaxx.spr | 1 KB | 29.07.2019 |
progs/v_axe.mdl | 121 KB | 31.08.2019 |
readme.txt | 3 KB | 01.09.2019 |
sound/eel/004epan.wav | 4 KB | 28.07.2019 |
sound/eel/005epan.wav | 6 KB | 28.07.2019 |
sound/eel/eactive1.wav | 26 KB | 28.07.2019 |
sound/eel/eatt1.wav | 14 KB | 28.07.2019 |
sound/eel/edie3r.wav | 17 KB | 28.07.2019 |
sound/eel/eelc5.wav | 16 KB | 28.07.2019 |
sound/eel/epain3.wav | 7 KB | 28.07.2019 |
sound/greenwood/waterfall_loop.wav | 388 KB | 31.08.2019 |
sound/hydra/hydra_death.wav | 15 KB | 28.07.2019 |
sound/hydra/hydra_idle.wav | 15 KB | 28.07.2019 |
sound/hydra/hydra_idle2.wav | 25 KB | 28.07.2019 |
sound/hydra/hydra_pain.wav | 19 KB | 28.07.2019 |
sound/hydra/hydra_spit.wav | 7 KB | 28.07.2019 |
sound/hydra/hydra_tent.wav | 6 KB | 28.07.2019 |
sound/hydra/spit_impact_player.wav | 13 KB | 28.07.2019 |
sound/misc/bigmachine_loop_02.wav | 91 KB | 31.08.2019 |
sound/misc/break01.wav | 17 KB | 28.07.2019 |
sound/misc/creak.wav | 76 KB | 31.08.2019 |
sound/misc/drip1.wav | 12 KB | 28.07.2019 |
sound/misc/drip2.wav | 16 KB | 28.07.2019 |
sound/misc/drip3.wav | 15 KB | 28.07.2019 |
sound/misc/dronemachine2.wav | 30 KB | 31.08.2019 |
sound/misc/flow1.wav | 52 KB | 28.07.2019 |
sound/misc/flush.wav | 336 KB | 22.08.2019 |
sound/misc/foot1.wav | 3 KB | 28.07.2019 |
sound/misc/foot2.wav | 3 KB | 28.07.2019 |
sound/misc/foot3.wav | 2 KB | 28.07.2019 |
sound/misc/foot4.wav | 3 KB | 28.07.2019 |
sound/misc/generator_gas.wav | 517 KB | 31.08.2019 |
sound/misc/industrial2.wav | 52 KB | 31.08.2019 |
sound/misc/industrial4.wav | 32 KB | 31.08.2019 |
sound/misc/inh2ob.wav | 10 KB | 28.07.2019 |
sound/misc/metal_i1.wav | 47 KB | 31.08.2019 |
sound/misc/metal_i2.wav | 36 KB | 31.08.2019 |
sound/misc/outwater.wav | 7 KB | 28.07.2019 |
sound/misc/owater2.wav | 8 KB | 28.07.2019 |
sound/misc/pd_wood2.wav | 33 KB | 31.08.2019 |
sound/misc/rain.wav | 40 KB | 28.07.2019 |
sound/misc/rumbleoff.wav | 104 KB | 31.08.2019 |
sound/misc/siren.wav | 61 KB | 31.08.2019 |
sound/misc/spark1.wav | 4 KB | 28.07.2019 |
sound/misc/spark2.wav | 3 KB | 28.07.2019 |
sound/misc/spark3.wav | 4 KB | 28.07.2019 |
sound/misc/spark4.wav | 3 KB | 28.07.2019 |
sound/misc/switch_6on.wav | 173 KB | 31.08.2019 |
sound/misc/uwater.wav | 39 KB | 28.07.2019 |
sound/misc/water_pump.wav | 16 KB | 31.08.2019 |
sound/misc/waterfall.wav | 135 KB | 31.08.2019 |
sound/misc/wood_impact.wav | 83 KB | 31.08.2019 |
sound/weapons/tink2.wav | 2 KB | 28.07.2019 |
sewerjam.zip
Quake Sewer Jam
Community mapping pack with 11 sewer-themed levels and a start map based on the Extras mod with a few additions, among which are two new enemies. It also features custom skyboxes and a few music tracks. The map sources are included.Note: Some of these map require a source port with increased limits.
Tags: small, medium, sewer, bricks, underwater, extras, monsters, skybox, music, limits, source
Editor's Rating: no rating (yet)
User Rating:
4.4/5 with 28 ratings
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This is fantastic! I love it!
Great set of maps! Hello From the Gutter really stands out with the puzzles and overall beauty of the court yard. Blue Trash was great too love the sense of humor. Adding the Half-Life resonance cascade sirens at the end when things get really hectic was a great touch. Smile Paste lol.
I had mixed feelings when this theme was announced, primarily because underwater parts are not my favourite moments in Quake. I'm glad the authors proved me wrong: most maps are wonderful, most notably Ubiquitous' "Winning the Poo" and Axebeard's "Hello From the Gutter".
Thanks to all of you for this pack! And I can't wait to experience the upcoming Halloween Jam (last year's was a blast) :-)
OK, I am stuck on the oddly misnamed Ogre Swamp: I've swum through the slime pipeline, but can't find the gold key. "All that glitters is gold", says the hint, but nothing glitters — not that I've seen. Any hints?
Hey, Mike ...if you went into the slime pipeline and read "All that glitters, etc." comment, then you should've picked up the key already. It was on a base inside that slime pipeline. Check your inventory. You probably grabbed in without even knowing it!
Thanks, Greenwood. It was definitely not there; but when I replayed the level from scratch, it was. So I have now completed every level in the pack, and it remains only for me to be disappointed that doing so doesn't make the bricked-up doorway on the start level open up!
Civvie would love this map pack
Disappointed with this map pack, I love the sewers theme and decided to download it. I found a pretty crude product, the vast majority of the maps are pretty mediocre except 1 or 2 maps, there is one missing map in the hub... But the worst part was to find a level that was half done, quite ridiculous.
One of the best jams available! Yoder is pro designer behind the Machinists realm in rerelease DOTM in whole. Greenwood is pro too & that's obvious when you play his maps: gameplay is always top notch with some intricate original gaming solutions. khreator is the creator of important Quake community tools like obj-to-mdl if I remember correctly. Artistical, MortalMaxxx, Pinchy... real great pack of well-known names!!! RECOMMENDED to everyone
When I first started playing this map pack, I wasn't sure whether I was a fan or not. The map quality does tend to vary a bit and the gameplay is not always consistent; albeit its usually at least competent, and sometimes great. After now having completed 5 levels or so though, I can proclaim that this pack transcends its premise of experimenting with making sewer maps into something interesting to play for people - and actually starts to increase in enjoyment because of the fact. I'm genuinely impressed with the creativity on offer and the map pack's value to me ends up as not just the sum of its gameplay, but the sum of all the originality and art styles on offer too. I find myself wanting to play another map just to see what the next author has decided to do with the concept.
3.8/5 Give it a chance, there are better Quake experiences for pure gunplay, but this one stimulates a few other parts of the brain too.
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