Or would you like to register?
| Author: | Glenn French |
| Title: | Shadow Keep |
| Download: | shkeep.zip (8d6366f34b8964a196cd70ae57025115) |
| Filesize: | 337 Kilobytes |
| Release date: | 18.09.1996 |
| Homepage: | |
| Additional Links: | |
| Type: | Single BSP File(s) |
BSP: • PAK: • PROGS.DAT: • Custom Models/Sounds: ![]() | |
| File | Size | Date |
|---|---|---|
| SHKEEP.TXT | 2 KB | 18.09.1996 |
| SHKEEP.BSP | 755 KB | 18.09.1996 |
shkeep.zip - Shadow Keep
Very small Wizard map with a water area.Tags: tiny, wizard
Editor's Rating: Poor
User Rating: 2.9/5 with 12 ratings
You can NOT add ratings if you are not logged in.
You can NOT add ratings if you are not logged in.

Easily install and launch Quake maps with the cross-platform
• PAK:
• PROGS.DAT:
If don't use the teleport to get to the LG, keep in mind that the first SK is in a hard to find secret room.
the gameplay was ok.
Pretty nice map, especially, the look. Although, there are some gameplay problems (secret teleport to get to silver key; enemies attacking player just after spawn).
Honestly, what's the deal with the silver key? Otherwise this is a pretty decent map! SHKEEP!! Watch me play it here: Shadow Keep on The Quake Grave
It's decent. It looks decent for 1996, and the gameplay is decent. Decent, decent, decent. Anyway...
The combat is alright, not too hard or easy. It knows to give you certain weapons before certain things (SNG before Shamblers, grenade launcher before zombies). It's kinda annoying that the silver key (which is required to beat the map) is in a secret, you shouldn't put vital items in secrets. Other than that, it's not too bad. Give it a try, you might like it and you might not.
Also, I agree with ArrrCee, "shkeep" is pretty fun to say out loud.
Shkeep shkeep shkeep.
Definitely better than most first maps from 1996, especially in looks. The combat's pretty alright but not challenging at all. It looks rather good, though, I really like the first room. The only thing that keeps me from giving it 3 is the silver key. So you jump into the water in the first room (shown in the picture) and the next door tells you to find the silver key. But it's nowhere to be found in the two rooms available. The silver key is actually in an annoyingly obscure secret that I only found by jumping about like an idiot. The problem, though (apart from the key being in a fricking secret), is that you can't get back up out of the water without noclip... that's just bad design. 2/5
The layout feels a bit cobbled together with some strange pacing and flow, but there was some occasionally intense combat and nice visuals. Overall fairly decent.
It's weird and incoherent but fun to play.
Post a Comment
Your comment will be parsed with Markdown!Keep the comments on topic and do not post nonsense.
Did you read the file's readme?