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Screenshot of simmer2
Author:Qubix
Title:SIMMER2
Download:simmer2.zip (41ae10dfe2b60a4f2820a2b4d5ea915a)
Filesize:1502 Kilobytes
Release date:12.08.2002
Homepage:
Additional Links: erc's QualityTen FourUnderworldfan's
Type:Partial conversion
BSP: ✔ • PAK: ✔ • PROGS.DAT: ✔ • Custom Models/Sounds: ✔

Files in the ZIP archive
Files in the ZIP archive:
File Size Date
simmer/maps/simmer2.bsp1528 KB06.08.2002
simmer/simmer.bat1 KB06.08.2002
simmer/readme.htm3 KB06.08.2002
simmer/GLsimmer.bat1 KB11.08.2002
simmer/simmer2.jpg48 KB29.06.2002
simmer/Pak0.pak1466 KB11.08.2002
simmer/progs.dat698 KB17.07.2002

simmer2.zip - SIMMER2

Nonstop Grunt Slaughter! The map is nice, some beautiful worked elements and good monster placement. You won't get a lazy moment. Also this map features a very good custom skin on the grunts.

Tags: industrial, base, skins

Editor's Rating: Nice
User Rating: 4.1/5 with 9 ratings
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12345
hkBattousai, rated this a 5 15 July 2012, 17:01
The way the soldiers look is great. I wish they had looked like that from the beginning.

Map is excellent. Another perfect entertaining map among those four stars.

5/5
dBAudio Registered, rated this a 4 16 August 2014, 0:23

nice map. i would've loved to be able to use a nailgun the whole time. 4+

hi Guest 24 April 2015, 20:32

it's QuBix not Qudix

Spirit Registered 25 April 2015, 10:00

Fixed, thanks

brunomiwa Registered, rated this a 4 24 February 2018, 1:15

Fun map. Maybe at the start, there could be a mandatory box pushing to inform the player of this mechanic, since it wasn't avaible in the original quake.

I liked the idea of the map, teleporting monsters in an base map, at least for me, it felt like a story progression, like a base testing teleporting technology.

MikeTaylor Registered, rated this a 4 28 February 2018, 16:48

This is an absolutely blast -- great fun to play in an unsophisticated way, but then I've always had a penchant for mowing down wave after wave of base enemies with shotguns. It feels a little bit like (a less polished version of) Core Decomposed, the opening level of CZG's classic Insomnia, or perhaps more realistically like a better version of Cheyenne Mountain Complex. The new textures change things up just enough to be interesting, without making it feel like Not Really Quake.

I finished with 168 of 171 kills (on Hard), but only picked up the lame secret at the end. There are two more of them out there, likely including a lightning gun which would have been a lot of fun to spray around.

Jugador Registered, rated this a 4 21 May 2019, 22:51

Great fun, loved it.

There are a couple of places where you can get stuck, one of them being the carved floor under the elevator in the room with the silver key.

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