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Author: | Qubix |
Title: | SIMMER2 |
Download: | simmer2.zip (41ae10dfe2b60a4f2820a2b4d5ea915a) |
Filesize: | 1502 Kilobytes |
Release date: | 12.08.2002 |
Homepage: | |
Additional Links: | erc's Quality • Ten Four • Underworldfan's • |
Type: | Partial conversion |
BSP: ![]() ![]() ![]() ![]() |
Files in the ZIP archive
File | Size | Date |
---|---|---|
simmer/maps/simmer2.bsp | 1528 KB | 06.08.2002 |
simmer/simmer.bat | 1 KB | 06.08.2002 |
simmer/readme.htm | 3 KB | 06.08.2002 |
simmer/GLsimmer.bat | 1 KB | 11.08.2002 |
simmer/simmer2.jpg | 48 KB | 29.06.2002 |
simmer/Pak0.pak | 1466 KB | 11.08.2002 |
simmer/progs.dat | 698 KB | 17.07.2002 |
simmer2.zip
SIMMER2
Nonstop Grunt Slaughter! The map is nice, some beautiful worked elements and good monster placement. You won't get a lazy moment. Also this map features a very good custom skin on the grunts.Tags: industrial, base, skins
Editor's Rating: Nice
User Rating:
3.9/5 with 16 ratings
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Map is excellent. Another perfect entertaining map among those four stars.
5/5
nice map. i would've loved to be able to use a nailgun the whole time. 4+
it's QuBix not Qudix
Fixed, thanks
Fun map. Maybe at the start, there could be a mandatory box pushing to inform the player of this mechanic, since it wasn't avaible in the original quake.
I liked the idea of the map, teleporting monsters in an base map, at least for me, it felt like a story progression, like a base testing teleporting technology.
This is an absolutely blast -- great fun to play in an unsophisticated way, but then I've always had a penchant for mowing down wave after wave of base enemies with shotguns. It feels a little bit like (a less polished version of) Core Decomposed, the opening level of CZG's classic Insomnia, or perhaps more realistically like a better version of Cheyenne Mountain Complex. The new textures change things up just enough to be interesting, without making it feel like Not Really Quake.
I finished with 168 of 171 kills (on Hard), but only picked up the lame secret at the end. There are two more of them out there, likely including a lightning gun which would have been a lot of fun to spray around.
Great fun, loved it.
There are a couple of places where you can get stuck, one of them being the carved floor under the elevator in the room with the silver key.
Not a fan of base levels or grunts, but this was a BLAST to play! Loved every moment... just wish there was more of it.
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Did you read the file's readme?