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| Author: | Dustin "Tronyn" Geeraert |
| Title: | Sludge Factory |
| Download: | sludgefactory.zip (20f84624ba3517d88bd3a491ca0ffde4) |
| Filesize: | 5352 Kilobytes |
| Release date: | 18.03.2011 |
| Homepage: | |
| Additional Links: | |
| Type: | Single BSP File(s) |
BSP: • PAK: • PROGS.DAT: • Custom Models/Sounds: ![]() | |
| Dependencies: | drake • |
| File | Size | Date |
|---|---|---|
| sludge factory.txt | 2 KB | 18.03.2011 |
| sludge1.bsp | 6723 KB | 18.03.2011 |
| sludge2.bsp | 7614 KB | 17.03.2011 |
sludgefactory.zip - Sludge Factory
Two industrial/slime-themed maps with custom textures and horde-based combat: a large factory in a canyon and a small oil rig on an ocean of slime.Note: These maps require the Drake mod and an engine port with increased limits.
Tags: medium, industrial, base, slime, factory, oil rig, textures, drake, open, hard, hordes
Editor's Rating: Nice
User Rating: 3.8/5 with 9 ratings
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Easily install and launch Quake maps with the cross-platform
• PAK:
• PROGS.DAT:
In Tronyn style, these maps are hard and tough. Wide open areas with multiple sight lines means monsters are shooting at you constantly. You need to try to keep under cover until you can get in there and wipe out the groups. I find the second level is the cooler looking of the two. Set on an offshore rig, you have to make your way up to the top of the thing, dodging monsters and activating lifts.
Otoh, the massive scale of everything can sometimes leave some areas looking a bit empty. Of course, all those monsters should be keeping you busy so you don't notice these things. :P
5/5
That was a lot of fun. Like necros above, I really liked the refreshingly different oil rig theme. The gameplay was full of wonderful over-the-top violence, but I actually did not find it that hard, as the maps keep you well-supplied. You often face large numbers of weaker foes that go down quite quickly, and the maps allow you to indulge in mowing down grunts, enforcers, ogres and scrags with the lightning gun, hyperblaster or super nailgun (and still have enough firepower left over for the bigger monsters).
On the other hand, quite a few of the textures look oddly low-res, there is a moving platform you have to take in the first map that is easy to miss and does not seem to give you a second chance, and there are all these incongruous medieval/fantasy items, weapons and runic columns about – not to mention the enemies: I know they're evil, but how did Bri... er, I mean Skittish Linoleum get hold of Shamblers, Ogres and Scrags?
Just shy of a 4 to me for the above-mentioned reasons, but still definitely recommended.
Okay, it seems all of those scrag spawns seemed to have inspired something here. Some truly recognized horde combat and with the help of the Drake mod, it is quite satisfying.
I never saw this theme in a Quake map and it was a very different experience...although some of the scaled textures are butt ugly. The sheer amount of enemies to mow down with the gatling laser and ultra fast SNG is cathartic as you can get. I had a blast exploding multiple shamblers with the ice bolts.
Not only is the gaemplay satisfying, there is also a second map which again has never been used before in such a way (Oil rig adrift a verdant sea.) Super fun, this is a rare case for me where the pure fun factor overrides the cons and boosts to a lowly 5 (but 5 none the less!) rating.
Being a base set this is an odd one out in Tronyn's catalog, him being otherwise exclusively interested in fantasy/medieval environments. Ironic, then, that it plays pretty much the same as many of his other maps: huge with plenty of verticality and interconnectivity, and lots of tough horde combat.
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Did you read the file's readme?