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Screenshot of sm100_pack
Author:generic, Pulsar, Zwiffle
Title:Speedmapping pack 100 - Unthemed (2021803b2786fc93638bc40f1367f349)
Filesize:613 Kilobytes
Release date:17.07.2005
Additional Links:
BSP: ✔ • PAK: ✘ • PROGS.DAT: ✘ • Custom Models/Sounds: ✘

Files in the ZIP archive
Files in the ZIP archive:
File Size Date
sm100_zwiffle.bsp139 KB16.07.2005
sm100_pulsar.bsp1080 KB12.07.2005
sm100_generic.bsp488 KB17.07.2005

Speedmapping pack 100 - Unthemed

Unthemed / 3 SP maps / generic, Pulsar, Zwiffle

Tags: generic, simple
User Rating:
2.7/5 with 6 ratings
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Yamato Registered 27 January 2014, 15:40

Way too simple maps.

For "generic" map: it looks like a learning map.
For "Pulsar" map: short but noticeable better than "generic".
For "Zwiffle" map: the map is umplayable without noclip cheat because the ceiling is too low and you can't move.

Icantthinkofanickname Registered 27 January 2014, 17:04

I certainly would not call generic's and Pulsar's maps “way too simple”; quite the contrary. They are both very impressive for speedmaps, in terms of both visuals and gameplay.

Zwiffle's map is more standard speedmap fare and not really my cup of tea.

And Zwiffle's map is not always unplayable. I loaded the map a few times and the player avatar was stuck about one third of the time; the rest of the time it was fine. I could be wrong, but I suspect the ceiling height is right at the lower limit, so sometimes the player gets stuck and sometimes not. Perhaps that was the point of the map: to make something that is as low as possible and still playable.

Opus131 Registered 15 March 2016, 11:19

You only need to use noclip once at the beginning, you can turn it off after moving a bit and then the map works fine.

Allister Registered 6 March 2017, 1:25

I see zwiffle was inspired by Wolfenstein 3D...

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