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Screenshot of sm113_pack
Title:Speedmapping pack 113 - Rescue mission (41cb9680df545dd43d988601844772c6)
Filesize:319 Kilobytes
Release date:05.12.2005
Additional Links:
BSP: ✔ • PAK: ✘ • PROGS.DAT: ✘ • Custom Models/Sounds: ✘

Files in the ZIP archive
Files in the ZIP archive:
File Size Date
sm113_pack.txt2 KB05.12.2005
sm113_neg!ke.bsp787 KB04.12.2005

Speedmapping pack 113 - Rescue mission

Rescue mission / 1 SP map / neg!ke
User Rating:
3/5 with 3 ratings
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Icantthinkofanickname Registered 28 January 2014, 15:48

Love the map; hate the title – not the self-deprecation, but the implicit machismo.

Somewhat like Sock's experimental Q3 SP map “The Edge of Forever”, this map centres on puzzle-solving (mainly of the secret-spotting variety) with zero combat. I found it very enjoyable, but very short (as can of course be expected of a speedmap). Getting the dog into the cage was also a little finicky, as it tended to get stuck on the structure.

It would be great to see this concept expanded into a full-fledged map, with perhaps a more complex rescue mission -- or a series of missions of increasing complexity , of which this could be the first. The animals to be rescued could perhaps also become increasingly dangerous (e.g. multiple dogs or a fiend), making it harder to lure them to safety without killing either them or oneself.

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