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| Author: | neg!ke |
| Title: | Speedmapping pack 113 - Rescue mission |
| Download: | sm113_pack.zip (41cb9680df545dd43d988601844772c6) |
| Filesize: | 319 Kilobytes |
| Release date: | 05.12.2005 |
| Homepage: | |
| Additional Links: | |
| Type: | Speedmapping |
BSP: • PAK: • PROGS.DAT: • Custom Models/Sounds: ![]() | |
| File | Size | Date |
|---|---|---|
| sm113_pack.txt | 2 KB | 05.12.2005 |
| sm113_neg!ke.bsp | 787 KB | 04.12.2005 |
sm113_pack.zip - Speedmapping pack 113 - Rescue mission
Rescue mission / 1 SP map / neg!keUser Rating: 3/5 with 1 ratings
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Easily install and launch Quake maps with the cross-platform
• PAK:
• PROGS.DAT:
Love the map; hate the title – not the self-deprecation, but the implicit machismo.
Somewhat like Sock's experimental Q3 SP map “The Edge of Forever”, this map centres on puzzle-solving (mainly of the secret-spotting variety) with zero combat. I found it very enjoyable, but very short (as can of course be expected of a speedmap). Getting the dog into the cage was also a little finicky, as it tended to get stuck on the structure.
It would be great to see this concept expanded into a full-fledged map, with perhaps a more complex rescue mission -- or a series of missions of increasing complexity , of which this could be the first. The animals to be rescued could perhaps also become increasingly dangerous (e.g. multiple dogs or a fiend), making it harder to lure them to safety without killing either them or oneself.
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Did you read the file's readme?