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Author:bambuz, negke, Spirit, Trinca
Title:Speedmapping pack 114 - Only one texture (ff84f17fdc7fc36b7b9f38307040e2d1)
Filesize:318 Kilobytes
Release date:12.12.2005
Additional Links:
BSP: ✔ • PAK: ✘ • PROGS.DAT: ✘ • Custom Models/Sounds: ✘

Files in the ZIP archive
Files in the ZIP archive:
File Size Date
sm114_neg!ke.bsp189 KB10.12.2005
sm114_spirit.bsp243 KB10.12.2005
sm114_pack.txt2 KB12.12.2005
sm114_trinca.bsp150 KB11.12.2005
sm114_bam.bsp181 KB10.12.2005

Speedmapping pack 114 - Only one texture

Only one texture / 4 SP maps / bambuz, neg!ke, Spirit, Trinca
User Rating:
2.1/5 with 7 ratings
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Bloughsburgh Registered 21 October 2016, 20:20

My interest was piqued by the theme. I try to leverage ratings on the fairer side when reviewing a speed map but this one still nets 2 stars.

I was hoping for some creative usage of just one texture not monsters for the sake of monsters.

bambuz: Okay, but the end wall spike trap that blocks you from exiting if you

neg!ke: Star map here, you could have tricked me that you only used on texture...nice job!

Spirit: Interesting gimmick, I guess.

Trinca: Had some promise then monsters for the sake of monsters.

MikeTaylor Registered 28 October 2016, 17:20

Bambuz's untitled map is rather dull and arbitrary. Neg!ke's is much cleverer in its use of textures, but ther combat and progression are a bit of a grind. In Spirit's map, I killed 'em all, and very satisfying it was, too -- but I couldn't find an exit. Scampie's was brutal, not in a good way, but it was satisfying to successfully complete having been down to one health when there were still twenty or so knights left. All in all, though, not a strong pack.

dwere Registered 28 October 2016, 18:30

I'd expect something different from such a theme. Like maybe using it to the mapper's advantage instead of trying to negate it by choosing the most versatile texture in the pack (which is apparently metal4_2, as it was used by 3 out of 4 mappers featured here).

Though, admittedly, texturing a map with nothing but metal4_2 and making it look relatively normal is still an achievement.

negke Registered 29 October 2016, 8:36

Good point.

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