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| Author: | neg!ke, Spirit |
| Title: | Speedmapping pack 130 - Revisiting familiar places |
| Download: | sm130_pack.zip (4c6e1007ca6a19f842a8cca46313cbbb) |
| Filesize: | 477 Kilobytes |
| Release date: | 11.12.2006 |
| Homepage: | |
| Additional Links: | |
| Type: | Speedmapping |
BSP: • PAK: • PROGS.DAT: • Custom Models/Sounds: ![]() | |
| File | Size | Date |
|---|---|---|
| gnu.txt | 15 KB | 21.12.1999 |
| sm130_spirit.bsp | 595 KB | 27.11.2006 |
| sm130_spirit_src.zip | 34 KB | 27.11.2006 |
| sm130_neg!ke_src.zip | 22 KB | 11.12.2006 |
| sm130_pack.txt | 2 KB | 11.12.2006 |
| sm130_neg!ke.bsp | 330 KB | 10.12.2006 |
sm130_pack.zip - Speedmapping pack 130 - Revisiting familiar places
Revisiting familiar places / 2 SP maps / neg!ke, SpiritUser Rating: 3/5 with 1 ratings
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Easily install and launch Quake maps with the cross-platform
• PAK:
• PROGS.DAT:
Darn it! I was really enjoying the reverse Ebon Fortress right up to the end. Then I did the rocket-jump in the start/end archway, and the map crashed, saying:
You got the Rocket Launcher You got the Pentagram of Protection no weapon. Protection is almost burned out ======SERVER ERROR in finale_1: no teleporttrain
EDICT 73: modelindex 73.0 absmin '423.0 1567.0 63.0' absmax '745.0 1825.0 345.0' movetype 4.0 solid 3.0 origin '584.0 1696.0 88.0' angles ' 0.0 180.0 0.0' classname monsteroldone model progs/oldone.mdl frame 31.0 mins '-160.0 -128.0 -24.0' maxs '160.0 128.0 256.0' size '320.0 256.0 280.0' touch SUBNull() think oldidle33() nextthink 593.1 health -99.0 enemy entity 59 flags 512.0 waterlevel -1.0 watertype -1.0 thpain nopain() thdie finale1() Host_Error: Program error Client player removed ]
Should there have been more after that, or was that the end of the level?
Is is possible to complete sm130_neg!ke?
MikeTaylor, in answer to your first comment: you're not the only one. The same thing happened to me and, it would seem, everyone else. I gather you were supposed to be teleported into Shub's belly, thereby ending the map -- so yes, that was pretty much the end.
As for your second comment: I believe you just have to stay in the map until the sun comes up. Be sure to drink plenty of liquids, though.
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Did you read the file's readme?