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Screenshot of sm130_pack
Author:neg!ke, Spirit
Title:Speedmapping pack 130 - Revisiting familiar places
Download:sm130_pack.zip (4c6e1007ca6a19f842a8cca46313cbbb)
Filesize:477 Kilobytes
Release date:11.12.2006
Homepage:
Additional Links:
Type:Speedmapping
BSP: ✔ • PAK: ✘ • PROGS.DAT: ✘ • Custom Models/Sounds: ✘

Files in the ZIP archive:
File Size Date
gnu.txt15 KB21.12.1999
sm130_spirit.bsp595 KB27.11.2006
sm130_spirit_src.zip34 KB27.11.2006
sm130_neg!ke_src.zip22 KB11.12.2006
sm130_pack.txt2 KB11.12.2006
sm130_neg!ke.bsp330 KB10.12.2006

sm130_pack.zip - Speedmapping pack 130 - Revisiting familiar places

Revisiting familiar places / 2 SP maps / neg!ke, Spirit
User Rating: 2.7/5 with 3 ratings
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MikeTaylor Registered 29 November 2013, 17:15

Darn it! I was really enjoying the reverse Ebon Fortress right up to the end. Then I did the rocket-jump in the start/end archway, and the map crashed, saying:

You got the Rocket Launcher You got the Pentagram of Protection no weapon. Protection is almost burned out ======SERVER ERROR in finale_1: no teleporttrain

EDICT 73: modelindex 73.0 absmin '423.0 1567.0 63.0' absmax '745.0 1825.0 345.0' movetype 4.0 solid 3.0 origin '584.0 1696.0 88.0' angles ' 0.0 180.0 0.0' classname monsteroldone model progs/oldone.mdl frame 31.0 mins '-160.0 -128.0 -24.0' maxs '160.0 128.0 256.0' size '320.0 256.0 280.0' touch SUBNull() think oldidle33() nextthink 593.1 health -99.0 enemy entity 59 flags 512.0 waterlevel -1.0 watertype -1.0 thpain nopain() thdie finale1() Host_Error: Program error Client player removed ]

Should there have been more after that, or was that the end of the level?

MikeTaylor Registered 29 November 2013, 17:40

Is is possible to complete sm130_neg!ke?

Icantthinkofanickname Registered 31 January 2014, 18:19

MikeTaylor, in answer to your first comment: you're not the only one. The same thing happened to me and, it would seem, everyone else. I gather you were supposed to be teleported into Shub's belly, thereby ending the map -- so yes, that was pretty much the end.

As for your second comment: I believe you just have to stay in the map until the sun comes up. Be sure to drink plenty of liquids, though.

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