Or would you like to register?
Author: | Drew, Hrimfaxi |
Title: | Speedmapping pack 149 - Finish some scrap |
Download: | sm149_pack.zip (ec2c7bcba57678ecd77410bdeef0ae0b) |
Filesize: | 1576 Kilobytes |
Release date: | 02.12.2008 |
Homepage: | |
Additional Links: | |
Type: | Speedmapping |
BSP: ![]() ![]() ![]() ![]() |
Files in the ZIP archive
File | Size | Date |
---|---|---|
sm149_pack.txt | 2 KB | 02.12.2008 |
sm149_drew.bsp | 2306 KB | 01.12.2008 |
sm149_hrim.bsp | 1657 KB | 02.12.2008 |
sm149_drew.bsp | 2306 KB | 01.12.2008 |
sm149_hrim.bsp | 1657 KB | 02.12.2008 |
sm149_pack.txt | 2 KB | 02.12.2008 |
sm149_pack.zip
Speedmapping pack 149 - Finish some scrap
Finish some scrap / 2 SP maps / Drew, HrimfaxiTags: quoth, quake2
User Rating:
4.2/5 with 12 ratings
You can NOT add ratings
if you are not logged in.
You can NOT add ratings
if you are not logged in.
Okay, so I liked Hrimfaxi's level quite a bit, but I couldn't make Drew's work right... I killed all the monsters in the entry area, but it still said I had two to kill and the doors/bars wouldn't open. I suspect it's a bug.
Y'know what? I think it's a bug in my setup. Will fix, and hopefully comment more usefully later.
Okay, so it was a bug in my setup. The level plays as planned now, but I will say I think the final battle is silly hard.
Solomoriah, I'm having the same problem. How did you fix it?
I had to noclip there, but I got stuck again later, and without a logical way forward I couldn't even use noclip again. A shame, because it seems like a good map otherwise.
Nevermind. I didn't notice that map required Quoth.
Post a Comment
Your comment will be parsed with Markdown!Keep the comments on topic and do not post nonsense.
Did you read the file's readme?