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| Author: | Aardappel, Gibbie, Misyu, NaNe |
| Title: | Speedmapping pack 16 - Unthemed |
| Download: | sm16_pack.zip (146d35469abb19d19c21769b883448fe) |
| Filesize: | 988 Kilobytes |
| Release date: | 20.05.2001 |
| Homepage: | |
| Additional Links: | |
| Type: | Speedmapping |
BSP: • PAK: • PROGS.DAT: • Custom Models/Sounds: ![]() | |
| File | Size | Date |
|---|---|---|
| sm16_nane.bsp | 446 KB | 20.05.2001 |
| sm16_pack.txt | 3 KB | 20.05.2001 |
| sm16_misyu.bsp | 663 KB | 19.05.2001 |
| sm16_gibbie.bsp | 739 KB | 19.05.2001 |
| sm16_aard.bsp | 840 KB | 19.05.2001 |
sm16_pack.zip - Speedmapping pack 16 - Unthemed
Unthemed / 4 SP maps / Aardappel, Gibbie, Misyu, NaNeUser Rating: 3/5 with 2 ratings
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Easily install and launch Quake maps with the cross-platform
• PAK:
• PROGS.DAT:
sm16_aard is an outdoors map that looks really, really nice, especially for speedmapping but even for normal mapping. It's a bit easy since it gives you two quad damages and lots of ammunition but the combat is still pretty fun. I didn't bother to type the name of the map because it's really long and it's just a joke name anyway. I enjoyed this a lot for a linear/short map.
sm16_gibbie seems to be intentionally designed to not only cause many, many packet overflows but also be completely unbeatable without cheats. It has 111 monsters, Most of which are Shamblers. I didn't bother to finish it because it's not fun or rewarding. Such a shame because the map itself, as well as the architecture, looks really really good.
Prey [sm16_misyu] is a very very short map but it's pretty good. It looks really nice visually, and the combat is rather tight and fun, though there's a bit too much ammo in my opinion. The enemies are ogres, knights and scrags so don't expect anything too challenging, but it's worth a play.
sm16_nane is a map with some nice combat and cool looking visuals. However, it all looks the same and has a labyrinthine layout, as well as having no exit. It's pretty fun to play while it lasts, but I ran around for a few minutes looking for an exit that doesn't exist. If you can tolerate confusing layouts, it's fun for a bit of combat.
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