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Author: | Cocerello, Doomer, Naitelveni, Newhouse, SavageX |
Title: | Speedmapping pack 181 - Copper |
Download: | sm181_pack_bugfixed.zip (b0ba7794da166d2e44a412ce823a902d) |
Filesize: | 11187 Kilobytes |
Release date: | 12.01.2018 |
Homepage: | |
Additional Links: | |
Type: | Speedmapping |
BSP: ![]() ![]() ![]() ![]() |
Files in the ZIP archive
File | Size | Date |
---|---|---|
sm181_coce1.bsp | 5546 KB | 07.01.2018 |
sm181_coce1.map | 3183 KB | 07.01.2018 |
sm181_coce2.bsp | 3535 KB | 24.01.2018 |
sm181_coce2.lit | 1586 KB | 24.01.2018 |
sm181_coce2.map | 2601 KB | 24.01.2018 |
sm181_cocerello1.pdf | 114 KB | 24.01.2018 |
sm181_cocerello1.txt | 7 KB | 24.01.2018 |
sm181_cocerello2.pdf | 117 KB | 24.01.2018 |
sm181_cocerello2.txt | 8 KB | 24.01.2018 |
sm181_doomer.bsp | 901 KB | 07.01.2018 |
sm181_doomer.lit | 633 KB | 07.01.2018 |
sm181_doomer.map | 486 KB | 07.01.2018 |
sm181_doomer.txt | 2 KB | 07.01.2018 |
sm181_nait2.bsp | 5563 KB | 12.01.2018 |
sm181_nait2.lit | 1716 KB | 12.01.2018 |
sm181_nait2.map | 3258 KB | 12.01.2018 |
sm181_newhouse.bsp | 3221 KB | 07.01.2018 |
sm181_newhouse.lit | 2122 KB | 07.01.2018 |
sm181_newhouse.map | 1543 KB | 07.01.2018 |
sm181_pack.txt | 1 KB | 12.01.2018 |
sm181_savagex.bsp | 1286 KB | 07.01.2018 |
sm181_savagex.lit | 642 KB | 07.01.2018 |
sm181_savagex.map | 643 KB | 07.01.2018 |
sm181_savagex.txt | 1 KB | 04.01.2018 |
sm181_pack_bugfixed.zip
Speedmapping pack 181 - Copper
Week-long speedmapping session 181 / Copper theme / 6 SP maps, Cocerello, Doomer, Naitelveni, Newhouse, SavageXTags: metal, dm
User Rating: 3.8/5 with 12 ratings
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Some things to take into account:
My first map changes the later half of the encounters greatly depending on the choices the player makes, so it can be very different on each play. Also, the map can be exited before the shamblers show up, so it is the player's choice to try to kill them.
The second is an open exploratory map with three routes that intertwine themselves with several leading mechanics, and has different starting points, weapons, and secrets depending on the skill chosen. The replay value is huge but that also means that it is possible to run out of ammo even though all can be killed personally while ending the level with lots of ammo, not counting secrets.
Negke, Icanthinkofanickname, could you add the screenshot of this pack? Here: http://www.quaketastic.com/files/screen_shots/sm181.jpg
And by the way, as the layout was open, i added DM gameplay for my second map. It runs Ok with Omicron bots but i would be greatful to have feedback in that regard.
Newhouse's offering feels like a full-featured map with a lengthy path and many surprises. The clean-cut brushwork works well with the limited textures.
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Did you read the file's readme?