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Author:Digs, Dumptruck, Ing, Ish, JCR, Naitelveni, Newhouse, Nyo, onetruepurple, Pinchy, Scrama, Skacky, Ukko
Title:SM190 - Six textures
Download:sm190_pack.zip (9eb18d68a082772083eac458db33722c)
Filesize:29836 Kilobytes
Release date:01.01.2019
Homepage:
Additional Links:
Type:Single BSP File(s)
BSP: ✔ • PAK: ✘ • PROGS.DAT: ✘ • Custom Models/Sounds: ✘



Walkthrough demos:
DownloadSkillLengthPlayerProtocolDate
sm190_naitelveniNightmare0h02m12sDonCorleoneXIII6662019-10-02

Files in the ZIP archive
Files in the ZIP archive:
File Size Date
gfx/env/moonhigh_bk.tga1025 KB19.03.2014
gfx/env/moonhigh_dn.tga1025 KB19.03.2014
gfx/env/moonhigh_ft.tga1025 KB19.03.2014
gfx/env/moonhigh_lf.tga1025 KB19.03.2014
gfx/env/moonhigh_rt.tga1025 KB19.03.2014
gfx/env/moonhigh_up.tga1025 KB28.10.2015
gfx/env/voidsmoke_bk.tga3073 KB06.05.2015
gfx/env/voidsmoke_dn.tga3067 KB06.05.2015
gfx/env/voidsmoke_ft.tga3073 KB06.05.2015
gfx/env/voidsmoke_lf.tga3073 KB06.05.2015
gfx/env/voidsmoke_rt.tga3073 KB06.05.2015
gfx/env/voidsmoke_up.tga3073 KB26.08.2005
maps/sm190_digs.bsp2516 KB31.12.2018
maps/sm190_digs.lit1151 KB31.12.2018
maps/sm190_digs.map1485 KB31.12.2018
maps/sm190_dumptruck.bsp656 KB01.01.2019
maps/sm190_dumptruck.lit485 KB01.01.2019
maps/sm190_dumptruck.map581 KB31.12.2018
maps/sm190_dumptruck_ds_readme.txt3 KB31.12.2018
maps/sm190_ing.bsp909 KB01.01.2019
maps/sm190_ing.map396 KB01.01.2019
maps/sm190_ish.bsp1846 KB27.12.2018
maps/sm190_ish.lit1157 KB27.12.2018
maps/sm190_ish.map1254 KB27.12.2018
maps/sm190_ish.sh6 KB27.12.2018
maps/sm190_jcr.bsp1862 KB31.12.2018
maps/sm190_jcr.lit948 KB31.12.2018
maps/sm190_jcr.map2881 KB31.12.2018
maps/sm190_jcr.txt2 KB31.12.2018
maps/sm190_nait.map8939 KB31.12.2018
maps/sm190_naitelveni.bsp18999 KB31.12.2018
maps/sm190_naitelveni.lit3654 KB31.12.2018
maps/sm190_newhouse.bsp2792 KB01.01.2019
maps/sm190_newhouse.lit1860 KB01.01.2019
maps/sm190_newhouse2.bsp1126 KB01.01.2019
maps/sm190_nyo.bsp947 KB30.12.2018
maps/sm190_nyo.lit690 KB30.12.2018
maps/sm190_nyo.map878 KB30.12.2018
maps/sm190_otp.bsp2223 KB29.12.2018
maps/sm190_otp.lit1302 KB29.12.2018
maps/sm190_otp.map983 KB29.12.2018
maps/sm190_otp.txt3 KB29.12.2018
maps/sm190_pinchy.bsp3619 KB31.12.2018
maps/sm190_pinchy.lit1700 KB31.12.2018
maps/sm190_pinchy.map3487 KB31.12.2018
maps/sm190_pinchy.txt3 KB31.12.2018
maps/sm190_scrama.bsp1346 KB31.12.2018
maps/sm190_scrama.lit357 KB31.12.2018
maps/sm190_scrama.map762 KB31.12.2018
maps/sm190_scrama.txt1 KB31.12.2018
maps/sm190_skacky.bsp2981 KB27.12.2018
maps/sm190_skacky.map2370 KB27.12.2018
maps/sm190_skacky.txt2 KB27.12.2018
maps/sm190_skacky2.bsp3772 KB31.12.2018
maps/sm190_skacky2.map4014 KB31.12.2018
maps/sm190_skacky2.txt2 KB31.12.2018
maps/sm190_ukko.bsp1869 KB27.12.2018
maps/sm190_ukko.lit633 KB27.12.2018
maps/sm190_ukko.txt3 KB27.12.2018
music/track66.ogg2099 KB17.12.2018
sm190.txt2 KB01.01.2019

sm190_pack.zip - SM190 - Six textures

Comes with two custom skyboxes and a music track. Some map sources are included.

Note: These maps probably require a source port with increased limits.


Editor's Rating: no rating (yet)
User Rating: 4.3/5 with 10 ratings
You can NOT add ratings if you are not logged in.
12345
Yuccaz Registered, rated this a 5 20 February 2019, 19:50

Having rated 999 maps and packs, I was looking through to what could be my 1000th milestone.

This pack just appeared out of nowhere, and have to say its one of the best, high quality throughout. An absolute blast on nighmare. Ok, i did need a little help on a couple :). Only had trouble with Scrama's where it was so bright, not sure if it was something in my setup, I tried a few things in my limited knowledge but no joy.

Huge thank you and congratulations to all involved.

Solomoriah Registered, rated this a 5 29 May 2019, 6:07

My particular favorite so far is pinchy's map. Complex, multileveled, and full of baddies. Ammo is tight in places, so it pays to be judicious how you use it.

Solomoriah Registered, rated this a 5 30 May 2019, 5:45

Both of skacky's maps are also top quality... the second is quite challenging, but if you use the architecture properly you can win without needing to kill all the monsters.

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