Or would you like to register?
Author: | Artistical, Elithium, fairweather, Giftmacher, Greenwood, Ing-ing, ionous, MortalMaxx, Mugwump, Nolcoz, Pinchy Skree, Qmaster, The Solipsist, Zerosignal, Zungryware |
Title: | Speedmapping pack 198: 768^2 |
Download: | sm198.zip (4167d6d0bc8773fb1daea864afc1bfc8) |
Filesize: | 25078 Kilobytes |
Release date: | 30.06.2019 |
Homepage: | |
Additional Links: | Func_Msgboard • |
Type: | Partial conversion |
BSP: ![]() ![]() ![]() ![]() |
Download | Skill | Length | Player | Protocol | Date |
---|---|---|---|---|---|
sm198_fairweather | Nightmare | 0h1m38s | DonCorleoneXIII | 666 | 2019-10-03 |
Files in the ZIP archive
File | Size | Date |
---|---|---|
gfx/env/khem_bk.tga | 724 KB | 06.09.2004 |
gfx/env/khem_dn.tga | 1025 KB | 23.06.2019 |
gfx/env/khem_ft.tga | 749 KB | 06.09.2004 |
gfx/env/khem_lf.tga | 694 KB | 06.09.2004 |
gfx/env/khem_rt.tga | 744 KB | 06.09.2004 |
gfx/env/khem_up.tga | 769 KB | 23.06.2019 |
gfx/env/nightsky_bk.tga | 255 KB | 28.12.2008 |
gfx/env/nightsky_dn.tga | 49 KB | 28.12.2008 |
gfx/env/nightsky_ft.tga | 320 KB | 28.12.2008 |
gfx/env/nightsky_lf.tga | 255 KB | 28.12.2008 |
gfx/env/nightsky_rt.tga | 337 KB | 28.12.2008 |
gfx/env/nightsky_up.tga | 339 KB | 28.12.2008 |
maps/sm198_artistical.bsp | 4111 KB | 29.06.2019 |
maps/sm198_artistical.lit | 583 KB | 29.06.2019 |
maps/sm198_elithium.bsp | 841 KB | 29.06.2019 |
maps/sm198_elithium.lit | 415 KB | 29.06.2019 |
maps/sm198_fairweather.bsp | 634 KB | 28.06.2019 |
maps/sm198_fairweather2.bsp | 606 KB | 30.06.2019 |
maps/sm198_giftmacher.bsp | 1215 KB | 27.06.2019 |
maps/sm198_giftmacher.lit | 256 KB | 27.06.2019 |
maps/sm198_greenwood.bsp | 917 KB | 29.06.2019 |
maps/sm198_ing.bsp | 1144 KB | 28.06.2019 |
maps/sm198_ionous.bsp | 1612 KB | 26.06.2019 |
maps/sm198_ionous.lit | 363 KB | 26.06.2019 |
maps/sm198_maxx.bsp | 2699 KB | 29.06.2019 |
maps/sm198_mug.bsp | 2205 KB | 30.06.2019 |
maps/sm198_mug.lit | 416 KB | 30.06.2019 |
maps/sm198_nolcoz.bsp | 1293 KB | 26.06.2019 |
maps/sm198_nolcoz.lit | 572 KB | 26.06.2019 |
maps/sm198_pinchy.bsp | 1623 KB | 29.06.2019 |
maps/sm198_pinchy.lit | 539 KB | 29.06.2019 |
maps/sm198_qmaster.bsp | 2822 KB | 29.06.2019 |
maps/sm198_qmaster.lit | 567 KB | 29.06.2019 |
maps/sm198_solipsist.bsp | 1944 KB | 30.06.2019 |
maps/sm198_solipsist.lit | 950 KB | 30.06.2019 |
maps/sm198_zero.bsp | 2467 KB | 30.06.2019 |
maps/sm198_zero.lit | 928 KB | 30.06.2019 |
maps/sm198_zungryware.bsp | 5309 KB | 30.06.2019 |
maps/sm198_zungryware.lit | 1084 KB | 30.06.2019 |
maps/start.bsp | 857 KB | 30.06.2019 |
maps/start.lit | 742 KB | 30.06.2019 |
music/track122.mp3 | 2111 KB | 29.06.2019 |
music/track122.ogg | 2008 KB | 03.01.2019 |
sm198_readme.txt | 1 KB | 30.06.2019 |
source/sm198-greenwood.map | 329 KB | 29.06.2019 |
source/sm198_elithium.map | 614 KB | 29.06.2019 |
source/sm198_fairweather.map | 545 KB | 28.06.2019 |
source/sm198_fairweather2.map | 379 KB | 30.06.2019 |
source/sm198_giftmacher.map | 481 KB | 30.06.2019 |
source/sm198_maxx.map | 920 KB | 29.06.2019 |
source/sm198_mug.map | 1421 KB | 30.06.2019 |
source/sm198_nolcoz.map | 393 KB | 26.06.2019 |
source/sm198_pinchy.map | 1829 KB | 29.06.2019 |
source/sm198_zero.map | 2653 KB | 30.06.2019 |
source/sm198_zungryware.map | 3660 KB | 30.06.2019 |
source/start.map | 695 KB | 30.06.2019 |
txt/sm198_greenwood.txt | 2 KB | 29.06.2019 |
txt/sm198_maxx.txt | 2 KB | 29.06.2019 |
txt/sm198_mug.txt | 3 KB | 30.06.2019 |
txt/sm198_pinchy.txt | 3 KB | 29.06.2019 |
txt/sm198_zero.txt | 1 KB | 30.06.2019 |
txt/sm198_zungryware_readme.txt | 1 KB | 30.06.2019 |
sm198.zip
Speedmapping pack 198: 768^2
"Speedmapping" jam pack 198: 16 SP levels + a start map. Also includes two custom skyboxes and music tracks as well as the map sources.Note: These maps probably require a source port with increased limits.
Editor's Rating: no rating (yet)
User Rating:
4.5/5 with 15 ratings
You can NOT add ratings
if you are not logged in.
You can NOT add ratings
if you are not logged in.
No idea what to do in The Trap. Can anyone give me a hint?
There are buttons in that level that look like light fixtures.
Stuck now on Zone by Zerosignal (which BTW is a fine map up to this point). I am activating the pillar that makes the wall move across exposing matrix of shootable buttons. I have tried turning them all on. I have tried turning on all and only those that match the pattern on the opposite wall. No effect. Can anyone help me out?
MikeTaylor: I remember finding the shootable button puzzle very confusing when I first played the map (I otherwise found the map very much enjoyable). It seems to me that there are three things the player needs to notice or guess in order to get through the puzzle:
There's a pattern on the right-hand set of rune-buttons which the player needs to duplicate by shotting the left-hand set of rune-buttons.
The runes on the right-hand set of buttons are upside-down compared to the runes on the left-hand set of buttons, therefore the player has to duplicate the pattern upside-down.
When the player gets the pattern right, the pillar on the large platform above opens, but it only stays open for a couple of seconds before closing again. The player therefore needs to be within running distance of the pillar when they shoot the last button. My solution was to shoot the buttons from the staircase landing immediately above the pushable button that starts the action.
My recollection of my first play-through is that I guessed point 1 quite quickly, and guessed point 2 after a while, but I got hung up on point 3 for a very, very long time. I kept getting the pattern right, but I was shooting the buttons from ground level (where the pushable button is), so I couldn't see the pillar opening above, and whenever I would go to check it, it would already have closed again. It was only by accident that I finally realised the pillar was opening on a short timer.
Many thanks, iw, I will try that!
Yep, like a dream. Thanks again!
Zungryware's "Downfire" is a ton of fun! To simply call it a slaughter map would not take into account some of its inventive mechanics. I am surprised nobody has commented on it.
Post a Comment
Your comment will be parsed with Markdown!Keep the comments on topic and do not post nonsense.
Did you read the file's readme?