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Author:Greenwood, nolcoz, Pinchy
Title:Speedmapping pack 201 - Quake The Way Id Did 2: Id-lectric Boogaloo (40dbf9ef87134e7c9874faa78f4dd406)
Filesize:5992 Kilobytes
Release date:06.09.2019
Additional Links: Func_Msgboard
BSP: ✔ • PAK: ✘ • PROGS.DAT: ✘ • Custom Models/Sounds: ✘

Files in the ZIP archive
Files in the ZIP archive:
File Size Date
docs/sm201_greenwood.txt1 KB06.09.2019
docs/sm201_nolcoz.txt1 KB06.09.2019
docs/sm201_pinchy.txt3 KB06.09.2019
maps/sm201_greenwood.bsp744 KB03.09.2019
maps/sm201_nolcoz.bsp739 KB06.09.2019
maps/sm201_pinchy.bsp334 KB03.09.2019
maps/sm201_pinchy.lit141 KB03.09.2019
sm201-pack.txt2 KB06.09.2019
sm201-poster.png2841 KB06.09.2019
source/id.wad4833 KB25.06.2007
source/sm201_greenwood.map193 KB03.09.2019
source/sm201_nolcoz.map198 KB06.09.2019
source/sm201_pinchy.map256 KB03.09.2019

Speedmapping pack 201 - Quake The Way Id Did 2: Id-lectric Boogaloo

Speedmapping pack featuring three SP levels. The map sources are included.
User Rating:
3.4/5 with 14 ratings
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brunomiwa Registered 3 November 2019, 23:09

The first map was a disappointing one, because the layout of enemies were ok, hiding in the shadows, but since you can lure one at a time it became boring and obvius. BUT, it could be like, one enemies to show de concept of the map and when you get the super shotgun, all enemies becomes active (or all enemies from the side you picked first)

The second map was the hardest, since few maps used the enemy jumping mechanics (I think I saw once in an honey map, but the enemies were always far away, vores and such). The shambler was strange and fun, but once you realize you can walk on the plataforms and no need to jump, its a cake walk.

The name of the third one describes it well. Maybe put some enemies to go back on the gold key door?

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