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Author:Cocerello, ionous, Greenwood
Title:Speedmapping pack 202 - Recycled Garbage (1bd3ef97112dd46e03fa4381bc92c12a)
Filesize:2205 Kilobytes
Release date:03.10.2019
Additional Links: Func_Msgboard
BSP: ✔ • PAK: ✘ • PROGS.DAT: ✘ • Custom Models/Sounds: ✘

Files in the ZIP archive
Files in the ZIP archive:
File Size Date
maps/Upright.bsp623 KB27.09.2019
maps/Upright.lit212 KB27.09.2019
maps/sm202_coce1v1.bsp435 KB27.01.1996
maps/sm202_coce1v2.bsp376 KB29.09.2019
maps/sm202_coce2v1.bsp389 KB30.01.1996
maps/sm202_coce2v2.bsp377 KB08.04.2014
maps/sm202_coce2v2.lit169 KB08.04.2014
maps/sm202_coce3v2.bsp581 KB29.09.2019
maps/sm202_greenwood.bsp684 KB20.09.2019
maps/sm202_ionous.bsp769 KB02.10.2019
maps/sm202_ionous_og.bsp437 KB28.12.2000
sm202.txt1 KB02.10.2019
source/Upright.map300 KB25.04.2019
source/sm202_coce1v1.map110 KB27.01.1996
source/sm202_coce1v2.map256 KB29.09.2019
source/sm202_coce2v1.map94 KB30.01.1996
source/sm202_coce2v2.map116 KB08.04.2014
source/sm202_coce3v2.map455 KB29.09.2019
source/sm202_greenwood.map41 KB20.09.2019
source/sm202_ionous.map363 KB02.10.2019
txt/sm202_coce1v1.txt3 KB29.09.2019
txt/sm202_coce1v2.txt2 KB29.09.2019
txt/sm202_coce2v2.txt4 KB29.09.2019
txt/sm202_coce3v2.txt3 KB29.09.2019
txt/sm202_greenwood.txt2 KB27.09.2019

Speedmapping pack 202 - Recycled Garbage

Speedmapping pack featuring three DM levels and two SP levels based on old maps by the authors. The map sources are included.

Tags: dm
User Rating:
2.9/5 with 12 ratings
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Cocerello Registered 28 August 2022, 22:49

Interesting pack.

Ionous made some interesting map, even though some of the enemies aggro too soon. It is also a big change from the original, while remaining a recycled one. The original one is decent for some mindless slaughter, more than what its simplicity would tell at first.

Greenwood's does not seem to have recycled in the slightest the original, save in its theme: verticality. Both maps are fun to play, even if the jumps in the original take a it of time, but that's how a jump map works. The new one needs to conserve ammo a bit before the GL, so do not shoot anyone who is afar, and has some interesting brushwork.

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