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Author: | Cocerello, ionous, Greenwood |
Title: | Speedmapping pack 202 - Recycled Garbage |
Download: | sm202.zip (1bd3ef97112dd46e03fa4381bc92c12a) |
Filesize: | 2205 Kilobytes |
Release date: | 03.10.2019 |
Homepage: | |
Additional Links: | Func_Msgboard • |
Type: | Speedmapping |
BSP: ![]() ![]() ![]() ![]() |
Files in the ZIP archive
File | Size | Date |
---|---|---|
maps/Upright.bsp | 623 KB | 27.09.2019 |
maps/Upright.lit | 212 KB | 27.09.2019 |
maps/sm202_coce1v1.bsp | 435 KB | 27.01.1996 |
maps/sm202_coce1v2.bsp | 376 KB | 29.09.2019 |
maps/sm202_coce2v1.bsp | 389 KB | 30.01.1996 |
maps/sm202_coce2v2.bsp | 377 KB | 08.04.2014 |
maps/sm202_coce2v2.lit | 169 KB | 08.04.2014 |
maps/sm202_coce3v2.bsp | 581 KB | 29.09.2019 |
maps/sm202_greenwood.bsp | 684 KB | 20.09.2019 |
maps/sm202_ionous.bsp | 769 KB | 02.10.2019 |
maps/sm202_ionous_og.bsp | 437 KB | 28.12.2000 |
sm202.txt | 1 KB | 02.10.2019 |
source/Upright.map | 300 KB | 25.04.2019 |
source/sm202_coce1v1.map | 110 KB | 27.01.1996 |
source/sm202_coce1v2.map | 256 KB | 29.09.2019 |
source/sm202_coce2v1.map | 94 KB | 30.01.1996 |
source/sm202_coce2v2.map | 116 KB | 08.04.2014 |
source/sm202_coce3v2.map | 455 KB | 29.09.2019 |
source/sm202_greenwood.map | 41 KB | 20.09.2019 |
source/sm202_ionous.map | 363 KB | 02.10.2019 |
txt/sm202_coce1v1.txt | 3 KB | 29.09.2019 |
txt/sm202_coce1v2.txt | 2 KB | 29.09.2019 |
txt/sm202_coce2v2.txt | 4 KB | 29.09.2019 |
txt/sm202_coce3v2.txt | 3 KB | 29.09.2019 |
txt/sm202_greenwood.txt | 2 KB | 27.09.2019 |
sm202.zip
Speedmapping pack 202 - Recycled Garbage
Speedmapping pack featuring three DM levels and two SP levels based on old maps by the authors. The map sources are included.Tags: dm
User Rating:
2.9/5 with 12 ratings
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Interesting pack.
Ionous made some interesting map, even though some of the enemies aggro too soon. It is also a big change from the original, while remaining a recycled one. The original one is decent for some mindless slaughter, more than what its simplicity would tell at first.
Greenwood's does not seem to have recycled in the slightest the original, save in its theme: verticality. Both maps are fun to play, even if the jumps in the original take a it of time, but that's how a jump map works. The new one needs to conserve ammo a bit before the GL, so do not shoot anyone who is afar, and has some interesting brushwork.
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Did you read the file's readme?