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Author: | Mike Woodham, Zwiffle |
Title: | SM40 contest |
Download: | sm40contest.zip (e94436a70d44613fedd6cc33300e5560) |
Filesize: | 2611 Kilobytes |
Release date: | 06.08.2005 |
Homepage: | |
Additional Links: | |
Type: | Speedmapping |
BSP: ![]() ![]() ![]() ![]() |
Files in the ZIP archive
File | Size | Date |
---|---|---|
sm40zwei.txt | 2 KB | 07.01.2005 |
sm40_results.txt | 3 KB | 10.01.2005 |
Fmb_SM40.bsp | 3417 KB | 08.01.2005 |
Fmb_SM40.txt | 3 KB | 08.01.2005 |
sm40zwei.bsp | 3164 KB | 07.01.2005 |
sm40contest.zip
SM40 contest
The SM40 contest was something RPG started so that the SM40 Speedchainmap would actually get finished.Tags: base, dkt, chainmap
User Rating:
4.4/5 with 15 ratings
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Great maps!
I just played The Box Factory (sm40zwei), Zwiffle's contribution, which Vondur judged as the runner up (of the two maps submitted to this competition). Wow. It's a beautifully constructed and very atmospheric base, with well-judged progressive difficulty. Really nice, and should arguably have had a release of its own. Four stars for that map; rating for the pack to follow after I've played the other map.
I played The Slipgate Complex (fmb_sm40.bsp), a level which arguably has a name lacking in originality. Marvellous -- beautiful, chunky brushwork that you don't get caught on, nicely escalating difficulty, and lovely atmospheric use of darkness and mist. If I were to criticise it at all, it would be on the grounds that it's too easy (on hard). Even finding only two secrets, and not using one of them, it was easy to finish with loads of spare health, armour and ammo.
Still, it's a clear 4/5, which means that the pack as a whole also merits that score.
Do I agree with Vondur's judgement? Hard to say. The Slipgate Complex is the more beautiful and atmospheric of the two maps, but The Box Factory plays better. I make it an honourable draw.
We are most amused. 5 stars.
At the end of fmb_sm40 the door beneath the red button won't open. I figured I have to press the red button to open the door beneath it but I can't get up there by any normal means, there's no elevator, nothing, apart from what seems to be an unresponsive brush glitch left of the door to open. The only way I figured to get up there and press the red button is to get the Quad and do a 'nade jump. Anybody have this issue?
To I Like Quake: There is a portal in the room under the floor. You can get into it if you jump onto platforms that are above the lava surface on both sides of the platform. You will be teleported to the button that opens the final door.
Both maps are based on the same key parts, but completely different! Amazing job! All this reminded me that when I played Quake 2 and went back to the previous hub, everything on the map was destroyed, changed and all the ways had to be searched again. 5/5
@Andrew: Thank you. Coincidentally I have just revisited SM40 a few days ago and found the entrance straight away. I wonder how I have missed it the first time around.
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