Or would you like to register?
| Author: | metlslime, necros, Zwiffle |
| Title: | Speedmapping pack 74 - Maps you play through twice |
| Download: | sm74_pack.zip (3e909eabf927aef4479338cc041b2d97) |
| Filesize: | 578 Kilobytes |
| Release date: | 11.04.2004 |
| Homepage: | |
| Additional Links: | |
| Type: | Speedmapping |
BSP: • PAK: • PROGS.DAT: • Custom Models/Sounds: ![]() | |
| File | Size | Date |
|---|---|---|
| sm74_metl.bsp | 394 KB | 10.04.2004 |
| sm74_necros.bsp | 821 KB | 10.04.2004 |
| sm74_zwiffle.bsp | 251 KB | 10.04.2004 |
| sm74_pack.txt | 2 KB | 11.04.2004 |
sm74_pack.zip - Speedmapping pack 74 - Maps you play through twice
Maps you play through twice / 3 SP maps / metlslime, necros, ZwiffleUser Rating: 2/5 with 3 ratings
You can NOT add ratings if you are not logged in.
You can NOT add ratings if you are not logged in.

Easily install and launch Quake maps with the cross-platform
• PAK:
• PROGS.DAT:
3 stars solely for metlslime's map.
metlslime: After being locked away at the false exit, I thought to myself: "But how do I get back?" Duh, you have to play through it twice...mind blown!
necros: What is this I don't even. I am sure the intention was to play through it twice but I got an error when "killing myself"
Zwiffle: You don't need to play through twice, unless you mean because you are likely to do the first time. Monsters for the sake of monsters...bleh.
I very much like the self-deprecating title of Metlslime's map, The Dungeon of Discomfort. Yes, I see that you do need to play (most of) it twice -- it sort of fulfils the brief. Not bad.
I have to assume that Necros's map, haw haw haw x4, was simply not working as it was intended to for me (Quakespasm 0.90 on Ubuntu GNU/Linux 16.04.1). I see all sorts of horrifying rendering bugs, including a stream of console messages appearing actually in the game. Falling to the bottom of the map causes it to try to load the map
ne_rerun_q1, which doesn't exist. A complete foul-up.Zwiffle's map was OK (it was fun getting all the death knights in the sewer to kill each other) but landing in the end-level teleport didn't do anything. So I suspect another bug -- perhaps that was where the clever play-it-twice element was supposed to come in?
All in all, very disappointing.
Post a Comment
Your comment will be parsed with Markdown!Keep the comments on topic and do not post nonsense.
Did you read the file's readme?