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Author: | Graham Davis (OrbItaL) |
Title: | The Source of Power |
Download: | sop_v2.zip (7d80ce73960881f1ebee8bd067714ffc) |
Filesize: | 5850 Kilobytes |
Release date: | 10.06.2003 |
Homepage: | |
Additional Links: | erc's Quality • TEAMShambler • Underworldfan's • |
Type: | Partial conversion |
BSP: ![]() ![]() ![]() ![]() |
Files in the ZIP archive
File | Size | Date |
---|---|---|
sopv2.txt | 11 KB | 01.08.1999 |
SOPv1.TXT | 4 KB | 17.12.1997 |
Readme1st.txt | 6 KB | 25.05.2003 |
glquake/h_servo.ms2 | 2 KB | 10.06.2003 |
glquake/v_beam.ms2 | 7 KB | 10.06.2003 |
glquake/beam.ms2 | 1 KB | 10.06.2003 |
glquake/arrow.ms2 | 2 KB | 10.06.2003 |
glquake/rubble2.ms2 | 2 KB | 10.06.2003 |
glquake/bs_light.ms2 | 2 KB | 10.06.2003 |
glquake/candle.ms2 | 1 KB | 10.06.2003 |
glquake/servoleg.ms2 | 5 KB | 10.06.2003 |
glquake/rubble3.ms2 | 1 KB | 10.06.2003 |
glquake/servobod.ms2 | 3 KB | 10.06.2003 |
glquake/babysham.ms2 | 6 KB | 10.06.2003 |
glquake/h_bsham.ms2 | 2 KB | 10.06.2003 |
glquake/v_beam2.ms2 | 7 KB | 10.06.2003 |
glquake/servodie.ms2 | 8 KB | 10.06.2003 |
sopv3.txt | 5 KB | 01.08.1999 |
pak0.pak | 17627 KB | 25.05.2003 |
sop_v2.zip
The Source of Power
Fixed version of sop123 by Bengt Jardrup.Mini SP campaign consisting of three medium sized outdoor levels (+ start map) in Wizard/Canyon/Egyptian style. Uses custents and has a few new monsters like improved Grunts/Ogres and Mechs. OK.
Tags: episode, medium, outdoor, wizard, egyptian, canyon, monsters, custents, start
Editor's Rating: Average
User Rating:
3.1/5 with 10 ratings
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I played maybe half of this campaign, and I did not want to proceed any further.
First of all, it's the annoying monotonous music, that you can't turn off. Secondly, the monster placement is dumb: you encounter a horde of enforcers, then a horde of ogres, and so on. Thirdly, the architecture is too simple (mostly cubic rooms), sometimes because of surrounding colours it feels like as you're in a cartoon. There's also a moment when you get the silver key and can't climb out from the room.
Overall, this partial conversion feels very awkward, more of a game preceding Quake in terms of looks, gameplay, sounds.
I will give it a 3.Music you can stop, silver key part, just no clip it out.Other than that, its was hard going, on skill 3, but not the normal quake thing.The mass dwaf's shambler fight at the end was good,made me smile, never seen small ones before.
Nice concept, crude execution. The annoying music can be fixed by using pak program to access the main compressed files; remove the five wav files and use any audio program to mute them and then put them back in, saving the pak file.
I wonder if another sequel exist after escaping to the volcano island.
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Did you read the file's readme?