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Screenshot of sop_v2
Author:Graham Davis (OrbItaL)
Title:The Source of Power (7d80ce73960881f1ebee8bd067714ffc)
Filesize:5850 Kilobytes
Release date:10.06.2003
Additional Links: erc's QualityTEAMShamblerUnderworldfan's
Type:Partial conversion
BSP: ✔ • PAK: ✔ • PROGS.DAT: ✔ • Custom Models/Sounds: ✔

Files in the ZIP archive
Files in the ZIP archive:
File Size Date
sopv2.txt11 KB01.08.1999
SOPv1.TXT4 KB17.12.1997
Readme1st.txt6 KB25.05.2003
glquake/h_servo.ms22 KB10.06.2003
glquake/v_beam.ms27 KB10.06.2003
glquake/beam.ms21 KB10.06.2003
glquake/arrow.ms22 KB10.06.2003
glquake/rubble2.ms22 KB10.06.2003
glquake/bs_light.ms22 KB10.06.2003
glquake/candle.ms21 KB10.06.2003
glquake/servoleg.ms25 KB10.06.2003
glquake/rubble3.ms21 KB10.06.2003
glquake/servobod.ms23 KB10.06.2003
glquake/babysham.ms26 KB10.06.2003
glquake/h_bsham.ms22 KB10.06.2003
glquake/v_beam2.ms27 KB10.06.2003
glquake/servodie.ms28 KB10.06.2003
sopv3.txt5 KB01.08.1999
pak0.pak17627 KB25.05.2003 - The Source of Power

Fixed version of sop123 by Bengt Jardrup.

Mini SP campaign consisting of three medium sized outdoor levels (+ start map) in Wizard/Canyon/Egyptian style. Uses custents and has a few new monsters like improved Grunts/Ogres and Mechs. OK.

Tags: episode, medium, outdoor, wizard, egyptian, canyon, monsters, custents, start

Editor's Rating: Average
User Rating: 2.9/5 with 7 ratings
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Repus Guest 6 December 2017, 21:52

I played maybe half of this campaign, and I did not want to proceed any further.

First of all, it's the annoying monotonous music, that you can't turn off. Secondly, the monster placement is dumb: you encounter a horde of enforcers, then a horde of ogres, and so on. Thirdly, the architecture is too simple (mostly cubic rooms), sometimes because of surrounding colours it feels like as you're in a cartoon. There's also a moment when you get the silver key and can't climb out from the room.

Overall, this partial conversion feels very awkward, more of a game preceding Quake in terms of looks, gameplay, sounds.

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