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Screenshot of sop_v2
Author:Graham Davis (OrbItaL)
Title:The Source of Power (7d80ce73960881f1ebee8bd067714ffc)
Filesize:5850 Kilobytes
Release date:10.06.2003
Additional Links: erc's QualityTEAMShamblerUnderworldfan's
Type:Partial conversion
BSP: ✔ • PAK: ✔ • PROGS.DAT: ✔ • Custom Models/Sounds: ✔

Files in the ZIP archive
Files in the ZIP archive:
File Size Date
sopv2.txt11 KB01.08.1999
SOPv1.TXT4 KB17.12.1997
Readme1st.txt6 KB25.05.2003
glquake/h_servo.ms22 KB10.06.2003
glquake/v_beam.ms27 KB10.06.2003
glquake/beam.ms21 KB10.06.2003
glquake/arrow.ms22 KB10.06.2003
glquake/rubble2.ms22 KB10.06.2003
glquake/bs_light.ms22 KB10.06.2003
glquake/candle.ms21 KB10.06.2003
glquake/servoleg.ms25 KB10.06.2003
glquake/rubble3.ms21 KB10.06.2003
glquake/servobod.ms23 KB10.06.2003
glquake/babysham.ms26 KB10.06.2003
glquake/h_bsham.ms22 KB10.06.2003
glquake/v_beam2.ms27 KB10.06.2003
glquake/servodie.ms28 KB10.06.2003
sopv3.txt5 KB01.08.1999
pak0.pak17627 KB25.05.2003

The Source of Power

Fixed version of sop123 by Bengt Jardrup.

Mini SP campaign consisting of three medium sized outdoor levels (+ start map) in Wizard/Canyon/Egyptian style. Uses custents and has a few new monsters like improved Grunts/Ogres and Mechs. OK.

Tags: episode, medium, outdoor, wizard, egyptian, canyon, monsters, custents, start

Editor's Rating: Average
User Rating:
3.1/5 with 10 ratings
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Repus Guest 6 December 2017, 21:52

I played maybe half of this campaign, and I did not want to proceed any further.

First of all, it's the annoying monotonous music, that you can't turn off. Secondly, the monster placement is dumb: you encounter a horde of enforcers, then a horde of ogres, and so on. Thirdly, the architecture is too simple (mostly cubic rooms), sometimes because of surrounding colours it feels like as you're in a cartoon. There's also a moment when you get the silver key and can't climb out from the room.

Overall, this partial conversion feels very awkward, more of a game preceding Quake in terms of looks, gameplay, sounds.

Ninja Registered 6 November 2020, 15:27

I will give it a 3.Music you can stop, silver key part, just no clip it out.Other than that, its was hard going, on skill 3, but not the normal quake thing.The mass dwaf's shambler fight at the end was good,made me smile, never seen small ones before.

NailIn Guest 10 September 2021, 19:58

Nice concept, crude execution. The annoying music can be fixed by using pak program to access the main compressed files; remove the five wav files and use any audio program to mute them and then put them back in, saving the pak file.

I wonder if another sequel exist after escaping to the volcano island.

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